Hey all, Here's a trickier question, my mod is going to need to have a mouse _always_ enabled, and I was simply wondering how would I go about making the mouse always active without having an active view panel?
Next to that, I need to know if it's possible to convert the mouse cursor position into world coordinates (like ScreenToWorld in HL1); I didn't see anything like this in the HL2 SDK. My intentions for this, is I want players to be able to hover over an *invisible to the eye* brush entity and be able to get information relating to that entity if they click on it. Hopefully this is possible, since I'm up the creek without a paddle if there is no way to do this. Any points in the right direction will be great. Thanks :) - voogru. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders