t;[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] Network metering source code
>Date: Mon, 22 Apr 2002 19:20:58 +0200
>
>You should comment out the calls to UpdateMasks() in
>CVoiceGameMgr::ClientCommand.
>
>Really ?? I didn't know this tip... Is it a "home-made" fi
albator.fr.st
- Original Message -
From: Mugsy _
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 9:04 PM
Subject: Re: [hlcoders] Network metering source code
Hey Charlie,
Are your players overflowing all the time? at random times or at one
specific point in the game? Unless youre doi
me a shout.
Mugsy
>From: Charlie Cleveland <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Network metering source code
>Date: Fri, 19 Apr 2002 10:54:38 -0400
>
>
> Hello everyone,
>
> In working on Natural Sel
Excellent, we have sporadic problems with reliable overflows, so this is
great to have.
Thanks for sharing :)
- Original Message -
From: "Charlie Cleveland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 19, 2002 3:54 PM
Subject: [hlcoders] Networ
Hello everyone,
In working on Natural Selection, I've encountered problems with players
overflowing. Yahn tells me that this is because NS is sending too much
reliable data to a player at once, causing the player to be
disconnected. He also mentions that due to the vagaries of different
5 matches
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