Re: [hlcoders] Network metering source code

2002-04-23 Thread Mugsy _
t;[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Network metering source code >Date: Mon, 22 Apr 2002 19:20:58 +0200 > >You should comment out the calls to UpdateMasks() in >CVoiceGameMgr::ClientCommand. > >Really ?? I didn't know this tip... Is it a "home-made" fi

Re: [hlcoders] Network metering source code

2002-04-22 Thread Cortex
albator.fr.st - Original Message - From: Mugsy _ To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 9:04 PM Subject: Re: [hlcoders] Network metering source code Hey Charlie, Are your players overflowing all the time? at random times or at one specific point in the game? Unless youre doi

Re: [hlcoders] Network metering source code

2002-04-21 Thread Mugsy _
me a shout. Mugsy >From: Charlie Cleveland <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: [hlcoders] Network metering source code >Date: Fri, 19 Apr 2002 10:54:38 -0400 > > > Hello everyone, > > In working on Natural Sel

Re: [hlcoders] Network metering source code

2002-04-19 Thread Paul 'MoOg' Samways
Excellent, we have sporadic problems with reliable overflows, so this is great to have. Thanks for sharing :) - Original Message - From: "Charlie Cleveland" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 19, 2002 3:54 PM Subject: [hlcoders] Networ

[hlcoders] Network metering source code

2002-04-19 Thread Charlie Cleveland
Hello everyone, In working on Natural Selection, I've encountered problems with players overflowing. Yahn tells me that this is because NS is sending too much reliable data to a player at once, causing the player to be disconnected. He also mentions that due to the vagaries of different