[hlcoders] New Mod Directory on Visual C++ 2003 .NET

2005-02-25 Thread Andre Bandarra
Hello everyone! Sorry if i am asking a stupid question, but i am a newbie at VC++ 2003 .NET. Let me explain what i want. So.. there are basically 3 MOD options inside the SDK. HL2, HL2DM and SDK. As i wanted to keep my MOD organized, i wanted to created a new one, called MYMOD and copy the files

RE: [hlcoders] New Mod Directory on Visual C++ 2003 .NET

2005-02-25 Thread Rice, Rick
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andre Bandarra Sent: Friday, February 25, 2005 1:01 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] New Mod Directory on Visual C++ 2003 .NET Hello everyone! Sorry if i am asking a stupid question, but i am a newbie at VC++ 2003 .NET. Let me

Re: [hlcoders] New Mod Directory on Visual C++ 2003 .NET

2005-02-25 Thread Andre Bandarra
25, 2005 1:01 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] New Mod Directory on Visual C++ 2003 .NET Hello everyone! Sorry if i am asking a stupid question, but i am a newbie at VC++ 2003 .NET. Let me explain what i want. So.. there are basically 3 MOD options inside the SDK

Re: [hlcoders] New Mod Directory on Visual C++ 2003 .NET

2005-02-25 Thread Jeffrey \botman\ Broome
Andre Bandarra wrote: No luck on these ones. Every modification is made on the existing files on the existing directories. O want to create a new directory. There is no existing files. You create your mod (MYMOD) using the Steam Create a Mod button...