Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-15 Thread Christopher Harris
4 PM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... I'm not seeing any problems here and don't see hammer or the model viewer trying to open any (2007) EP2/TF2 content unless I make the EP1 hammer open EP2/TF2 content and then (as expected) it has problems. If someone

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-13 Thread Kevin Ottalini
ry for the current SDK (or changed appid's somewhere) and are trying to access these new resources then they will be disappointed. - Original Message - From: "Mike Durand" To: Sent: Saturday, October 13, 2007 9:01 AM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SD

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-13 Thread Mike Durand
] <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Fri Oct 12 15:43:39 2007 Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... No a vanilla ep1 sdk tries to mount them it seems. Because all of the grids are broken. This means maybe hammer is updated in more ways w

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris
Original Message - From: "Andrew Ritchie" To: Sent: Friday, October 12, 2007 4:27 AM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Kevin Ottalini
quot; To: Sent: Friday, October 12, 2007 4:27 AM Subject: Re: [hlcoders] Orange Box Release breaks Episode 1 SDK... Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting t

Re: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] Does the Ep1 SDK automatically mounts the 2007 Materials? I thought it still used the older engines materials which would be fine for hammer, otherwise if you're mounting the GCFs yourself I'd suggest waiting for Valve to officially update the SDK

RE: [hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread [Mk-Ultra] xXx
-- [ Picked text/plain from multipart/alternative ] Oh Damint. If Valve Make A New Counter Strike Source Its DAMN COOL! > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Orange Box Release breaks Episode 1 SDK...> Date: Fri, 12 Oct 2007 &

[hlcoders] Orange Box Release breaks Episode 1 SDK...

2007-10-12 Thread Christopher Harris
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't know if Valve is aware, but some of the new materials in the episodic 2007 break the episode 1 hammer sdk option. -- ___ To unsubscribe, edit your l