Michael Kramer wrote:
I am trying to do player leaning...I have gotten everything except the
command...I am using ViewPunch(); for right now but it doesn't
stay...Does anyone know if there is a way I can rotate the FOV or make
it so that ViewPunch can stay? Thanx :D
Would I use the ViewOffset() funtion? I found that out just barely
using the SnapEyeAngles(); Function (I think it is that function) and
it just turns the camera.
On 5/18/05, Kuja [EMAIL PROTECTED] wrote:
Michael Kramer wrote:
I am trying to do player leaning...I have gotten everything except
-
From: Michael Kramer [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 18, 2005 8:14 PM
Subject: Re: [hlcoders] Player Leaning
Would I use the ViewOffset() funtion? I found that out just barely
using the SnapEyeAngles(); Function (I think it is that function) and
it just
I am trying to do player leaning...I have gotten everything except the
command...I am using ViewPunch(); for right now but it doesn't
stay...Does anyone know if there is a way I can rotate the FOV or make
it so that ViewPunch can stay? Thanx :D
___
To
Michael Kramer wrote:
I am trying to do player leaning...I have gotten everything except the
command...I am using ViewPunch(); for right now but it doesn't
stay...Does anyone know if there is a way I can rotate the FOV or make
it so that ViewPunch can stay? Thanx :D
Are you just trying to roll the
or read the ot, that jay posted
setang -45 0 0
setang 45 0 0
Trust me on this, that those angels are uttley wrong
(i have never gotten p r y)
Adam
--- Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote:
Michael Kramer wrote:
I am trying to do player leaning...I have gotten
everything except
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