Thanks for sharing the fix
On Tue, Nov 8, 2011 at 6:02 PM, Psy_Commando psycomma...@gmail.com wrote:
Alright, I found the problem. The main source is in
server/player_command.cpp
in the void CPlayerMove::FinishMove( CBasePlayer *player, CUserCmd *ucmd,
CMoveData *move ) function :
Alright, I found the problem. The main source is in
server/player_command.cpp
in the void CPlayerMove::FinishMove( CBasePlayer *player, CUserCmd *ucmd,
CMoveData *move ) function :
float pitch = move-m_vecAngles[ PITCH ];
if ( pitch 180.0f )
{
pitch -= 360.0f;
}
Looks like your hitboxes are using pitch from m_angViewAngles, or that you
have a SetAbsAngles(m_angViewAngles) somewhere.
Kind regards,
*Saul Rennison*
On 7 November 2011 02:06, Psy_Commando psycomma...@gmail.com wrote:
Hello, I've been looking around for info on why it does this :
Hello, I've been looking around for info on why it does this :
http://www.youtube.com/watch?v=yP3ZGKfCehQ
Basically the hitboxes are moving with the camera on the y axis and the
hitboxes get out of sync when I strafe.
I use a modified Alien Swarm player (not the marine npc), with the hl2mp
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