This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Howdy !
I've managed to make level transitions work in MP Games. Anyway, I've got a new problem: when I have NPC in one level, when I change of level thanks to the trigger_changelevel, I used to get the message "A.I Disabled". Though I have fixed that message, AI still have a problem: the NPC goes to the last position of the player, but when it reaches this position, it semms to be "dormant". It only looks at the player, but it doesn't move, it doesn't attack etc.. I have had a look at the function OnRestore()and I've tried to comment out the line DiscardSheduleState(): it doesn't solve the problem. Any idea to make it work? Yours --Thomas -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders