We have just published a document describing the Source server query
protocol located at:
http://www.valve-erc.com/srcsdk/Code/Networking/serverqueries.html
This page contains information on the challenge changes and documents a
few extra fields in the A2S_INFO packet.
In a WEEK or two we will
This change will be released tomorrow (so you can begin testing your
tool updates).
The A2S_INFO query has been altered from the description below. Rather
than challenge response for each server ( making querying large numbers
of servers much slower) the query will simply have a string appended
So where exactly do we change our code to conform with the new system?
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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Subject: Re: [hlcoders] RE: [hlds_apps] Server query protocol
So where exactly do we change our code to conform with the new system?
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
Thanks
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**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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snip
This should probably only be allowed, iff sv_lan (or related) cvars are
set.
Why?
snip
Will sv_enableoldqueries really go away then, or will the default value
just switch to 0?
If it's the latter, then Houston, we've got a problem.
Many gameserverproviders will probably want to set it to 1
We will be releasing an update later this week or early next week with
an updated query protocol. To enable this change to be deployed quickly
we will be minimising the changes this time around.
I will be writing a more detailed document describing the various valid
Source server queries as a
That would be the plan :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: Monday, February 21, 2005 12:19 PM
To: hlds_apps@list.valvesoftware.com
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlds_apps] Server query
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