Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
I-- Anyone interested in the minutae of EventScripts, which is growing in interest in the community: http://www.sourcemod.net/forums/viewtopic.php?t=908 - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Sunday, March 27, 2005 4:49 PM Subject: RE: [hlc

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
27, 2005 1:23 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash Looks like a null pointer is trying to be de-referenced. Have you stepped the code and verified that this is not the problem? - Alfred -Original Message- From: [EMAI

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
0x40 looking like an offset into a null vtable :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Sunday, March 27, 2005 1:41 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: FireGameEve

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Jeffrey \"botman\" Broome
Alfred Reynolds wrote: Looks like a null pointer is trying to be de-referenced. Have you stepped the code and verified that this is not the problem? If it's 0x40, it's not NULL, but it's still borked up! ;) -- Jeffrey "botman" Broome ___ To unsubscribe,

RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Alfred Reynolds
@list.valvesoftware.com Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash Yep, though this is a little slow-going since it requires a player connection / dedicated server to reproduce the issue. I see two different problems since the latest Valve update. I can obtain crash dumps if

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-27 Thread Mattie Casper
ng to get a debugger involved has changed the nature of the problem slightly. -Mattie - Original Message - From: "Daniel Jennings" <[EMAIL PROTECTED]> To: Sent: Saturday, March 26, 2005 9:24 PM Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash Have

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-26 Thread Daniel Jennings
Have you run it through a debugger to check the stack when it crashes? - Original Message - From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]> To: Sent: Saturday, March 26, 2005 5:13 PM Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash >

Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-26 Thread Adam \"amckern\" Mckern
are your runing the lattest build of ded server, and have you thought of adding a break point? --- Mattie Casper <[EMAIL PROTECTED]> wrote: > Events are caused within events all the time--- > people use events to do all > sorts of things: kick players, make people swap > teams, teamkill punishme

[hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash

2005-03-26 Thread Mattie Casper
Events are caused within events all the time--- people use events to do all sorts of things: kick players, make people swap teams, teamkill punishment, etc. Even if server event reentrance is a problem, we need some Valve documentation saying this is forbidden or dangerous. To clarify three points: