I-- Anyone interested in the minutae of EventScripts, which is growing in
interest in the community:
http://www.sourcemod.net/forums/viewtopic.php?t=908
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 27, 2005 4:49 PM
Subject: RE: [hlc
27, 2005 1:23 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash
Looks like a null pointer is trying to be de-referenced. Have you
stepped the code and verified that this is not the problem?
- Alfred
-Original Message-
From: [EMAI
0x40 looking like an offset into a null vtable :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Sunday, March 27, 2005 1:41 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: FireGameEve
Alfred Reynolds wrote:
Looks like a null pointer is trying to be de-referenced. Have you
stepped the code and verified that this is not the problem?
If it's 0x40, it's not NULL, but it's still borked up! ;)
--
Jeffrey "botman" Broome
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Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash
Yep, though this is a little slow-going since it requires a player
connection / dedicated server to reproduce the issue.
I see two different problems since the latest Valve update. I can obtain
crash dumps if
ng to get a debugger involved has changed the
nature of the problem slightly.
-Mattie
- Original Message -
From: "Daniel Jennings" <[EMAIL PROTECTED]>
To:
Sent: Saturday, March 26, 2005 9:24 PM
Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash
Have
Have you run it through a debugger to check the stack when it crashes?
- Original Message -
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To:
Sent: Saturday, March 26, 2005 5:13 PM
Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash
>
are your runing the lattest build of ded server, and
have you thought of adding a break point?
--- Mattie Casper <[EMAIL PROTECTED]> wrote:
> Events are caused within events all the time---
> people use events to do all
> sorts of things: kick players, make people swap
> teams, teamkill punishme
Events are caused within events all the time--- people use events to do all
sorts of things: kick players, make people swap teams, teamkill punishment, etc.
Even if server event reentrance is a problem, we need some Valve documentation
saying this is forbidden or dangerous.
To clarify three points:
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