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I discovered the cause of the crash...
When I overrided CreateStandardEntities, I forgot to call
CGameRules::CreateStandardEntities, so player_manager was never being
created!
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ts2do
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To unsubs
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Here's a Call Stack:
client.dll!CBaseViewport::RemoveAllPanels() Line 336 + 0xe C++
client.dll!CBaseViewport::~CBaseViewport() Line 355 C++
client.dll!CHudViewport::~CHudViewport() + 0x14 C++
client.dll!CHudViewport::`scalar deleting d
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