[hlcoders] Respawning all players

2005-02-20 Thread Knifa
Hi all. How would I go about respawning ALL of the players on a server? I'm thinking I'd need to loop through them, but I don't know. Thanks. -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valv

Re: [hlcoders] Respawning all players

2005-02-20 Thread Daniel Jennings
Which code are you working with? HL2MP blank, HL2DM, or a Server Plugin? - Original Message - From: "Knifa" <[EMAIL PROTECTED]> To: Sent: Sunday, February 20, 2005 10:13 AM Subject: [hlcoders] Respawning all players > Hi all. > > How would I go about respawnin

Re: [hlcoders] Respawning all players

2005-02-20 Thread Knifa
HL2DM: Which code are you working with? HL2MP blank, HL2DM, or a Server Plugin? - Original Message - From: "Knifa" <[EMAIL PROTECTED]> To: Sent: Sunday, February 20, 2005 10:13 AM Subject: [hlcoders] Respawning all players Hi all. How would I go about respawning ALL of

Re: [hlcoders] Respawning all players

2005-02-20 Thread Knifa
, HL2DM, or a Server Plugin? - Original Message - From: "Knifa" <[EMAIL PROTECTED]> To: Sent: Sunday, February 20, 2005 10:13 AM Subject: [hlcoders] Respawning all players Hi all. How would I go about respawning ALL of the players on a server? I'm thinking I'd need

Re: [hlcoders] Respawning all players

2005-02-20 Thread Frank Weima
use 'drop' command before? - Original Message - From: "Knifa" <[EMAIL PROTECTED]> To: Sent: Sunday, February 20, 2005 8:12 PM Subject: Re: [hlcoders] Respawning all players > Nevermind. Got it now. > CBaseEntity *pEnti

Re: [hlcoders] Respawning all players

2005-02-20 Thread Lance Vorgin
static_cast(pEntity)->RemoveAllItems(false); ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Respawning all players

2005-02-21 Thread Andre Bandarra
I use this one for ( int i = 0 ; i <= gpGlobals->maxClients ; i++ ) { CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex(i); if ( player ) { player->RemoveA

Re: [hlcoders] Respawning all players

2005-02-22 Thread Daniel Jennings
Do you ever unfreeze the player? Or is that something that's automatically done? Thank you, Daniel Jennings - Original Message - From: "Andre Bandarra" <[EMAIL PROTECTED]> To: Sent: Monday, February 21, 2005 5:22 AM Subject: Re: [hlcoders] Respawning all playe

Re: [hlcoders] Respawning all players

2005-02-23 Thread Teddy
Jennings <[EMAIL PROTECTED]> wrote: > Do you ever unfreeze the player? Or is that something that's automatically > done? > > Thank you, > Daniel Jennings > > - Original Message - > From: "Andre Bandarra" <[EMAIL PROTECTED]> > To: > Sent: M

Re: [hlcoders] Respawning all players

2005-02-23 Thread Andre Bandarra
m: "Andre Bandarra" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, February 21, 2005 5:22 AM > > Subject: Re: [hlcoders] Respawning all players > > > > > I use this one > > > > > > for ( int i = 0 ; i <= gpGlobals->ma