Hi all.
How would I go about respawning ALL of the players on a server?
I'm thinking I'd need to loop through them, but I don't know.
Thanks.
-Knifa
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Which code are you working with? HL2MP blank, HL2DM, or a Server Plugin?
- Original Message -
From: "Knifa" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 20, 2005 10:13 AM
Subject: [hlcoders] Respawning all players
> Hi all.
>
> How would I go about respawnin
HL2DM:
Which code are you working with? HL2MP blank, HL2DM, or a Server Plugin?
- Original Message -
From: "Knifa" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 20, 2005 10:13 AM
Subject: [hlcoders] Respawning all players
Hi all.
How would I go about respawning ALL of
, HL2DM, or a Server Plugin?
- Original Message -
From: "Knifa" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 20, 2005 10:13 AM
Subject: [hlcoders] Respawning all players
Hi all.
How would I go about respawning ALL of the players on a server?
I'm thinking I'd need
use 'drop' command before?
- Original Message -
From: "Knifa" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 20, 2005 8:12 PM
Subject: Re: [hlcoders] Respawning all players
> Nevermind. Got it now.
> CBaseEntity *pEnti
static_cast(pEntity)->RemoveAllItems(false); ?
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I use this one
for ( int i = 0 ; i <= gpGlobals->maxClients ; i++ )
{
CBasePlayer *player = (CBasePlayer
*)UTIL_PlayerByIndex(i);
if ( player )
{
player->RemoveA
Do you ever unfreeze the player? Or is that something that's automatically
done?
Thank you,
Daniel Jennings
- Original Message -
From: "Andre Bandarra" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 21, 2005 5:22 AM
Subject: Re: [hlcoders] Respawning all playe
Jennings <[EMAIL PROTECTED]> wrote:
> Do you ever unfreeze the player? Or is that something that's automatically
> done?
>
> Thank you,
> Daniel Jennings
>
> - Original Message -
> From: "Andre Bandarra" <[EMAIL PROTECTED]>
> To:
> Sent: M
m: "Andre Bandarra" <[EMAIL PROTECTED]>
> > To:
> > Sent: Monday, February 21, 2005 5:22 AM
> > Subject: Re: [hlcoders] Respawning all players
> >
> > > I use this one
> > >
> > > for ( int i = 0 ; i <= gpGlobals->ma
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