Re: [hlcoders] Rotating/Altering hulls

2006-07-30 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I don't think so. http://www.ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM "*Notice that his bounding box did not rotate with him.* That's not a bug in the *cg_drawBBox* code – that's actually the way Quake 3 does bounding boxes. It's the "axial" part

[hlcoders] Rotating/Altering hulls

2006-07-30 Thread Jed
Continuing on from my earlier question about adjusting hull sizes, one thing I wasn't aware of was that the hulls don't change their orientation with the player which is a little annoying. I'd adjusted my eye positions and hull sizes to match the head position and outline of the player models whe