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I don't think so.
http://www.ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM
"*Notice that his bounding box did not rotate with him.* That's not a bug in
the *cg_drawBBox* code – that's actually the way Quake 3 does bounding
boxes. It's the "axial" part
Continuing on from my earlier question about adjusting hull sizes, one
thing I wasn't aware of was that the hulls don't change their
orientation with the player which is a little annoying.
I'd adjusted my eye positions and hull sizes to match the head
position and outline of the player models whe
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