Re: [hlcoders] SDK Beta Now Available

2008-06-18 Thread Tony "omega" Sergi
'refresh sdk content' On Wed, Jun 18, 2008 at 9:12 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]> > wrote: > > > > > -Added example particle system files to SDK content > > > > > > > > Where? I just updated to the beta SDK and a sea

Re: [hlcoders] SDK Beta Now Available

2008-06-18 Thread Mike Durand
Half-Life Programming Subject: Re: [hlcoders] SDK Beta Now Available On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > > -Added example particle system files to SDK content > > > Where? I just updated to the beta SDK and a search for *.pcf reveals no

Re: [hlcoders] SDK Beta Now Available

2008-06-18 Thread Walter Gray
On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > > -Added example particle system files to SDK content > > > Where? I just updated to the beta SDK and a search for *.pcf reveals nothing, and I'm at a bit of a loss ___ To unsubs

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Janek
r errors due to > this? > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matt > Stafford > Sent: Thursday, June 12, 2008 7:36 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] SDK Beta Now Av

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Matt Stafford
t > > > > didn't break Ep2 and Portal, but I would try recompiling with the new > > > > ISurface.h included in the beta. > > > > > > > > Sorry for the inconvenience. > > > > > > > > -Mike > > > > > > > &g

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Janek
ry for the inconvenience. > > > > > > -Mike > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Skillet > > > Sent: Wednesday, June 11, 2008 7:13 PM > > >

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Mike Durand
7:36 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SDK Beta Now Available What about those other few header files for matsys_controls Mike? On Fri, Jun 13, 2008 at 12:09 AM, Mike Durand <[EMAIL PROTECTED]> wrote: > The signature of ISurface::SetFontGlyphSet() did cha

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Paul Peloski
> > Sorry for the inconvenience. > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Skillet > > Sent: Wednesday, June 11, 2008 7:13 PM > > To: Discussion of Half-Life Programming &g

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Matt Stafford
om: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Skillet > Sent: Wednesday, June 11, 2008 7:13 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] SDK Beta Now Available > > I noticed just a few minutes before this email came out that my mod > sta

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Mike Durand
ISurface.h included in the beta. Sorry for the inconvenience. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skillet Sent: Wednesday, June 11, 2008 7:13 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SDK Beta Now Available I noticed

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Matt Stafford
I've got that file, but none of the headers. On Thu, Jun 12, 2008 at 9:55 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > lib/public/matsys_controls.lib is missing, too. > > Matt Stafford wrote: > > Seems theres a few files missing, name manipulator.h and and mdlpanel.h > from > > matsys_controls >

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Tom Edwards
lib/public/matsys_controls.lib is missing, too. Matt Stafford wrote: > Seems theres a few files missing, name manipulator.h and and mdlpanel.h from > matsys_controls > > On Thu, Jun 12, 2008 at 2:24 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > > >> :( Still no shaders >> >> >> On Thu, Jun 12,

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread John
Merged my mods source with the latest working fine :) On Thu, Jun 12, 2008 at 12:42 PM, Ben 'amogan' K. <[EMAIL PROTECTED]> wrote: > SetFontGlyphSet() has been updated with two new agruments. > You might want to check out the beta after all. > > -- > Ben > > > Skillet wrote: > > > >I noticed just

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Ben 'amogan' K.
SetFontGlyphSet() has been updated with two new agruments. You might want to check out the beta after all. -- Ben Skillet wrote: >I noticed just a few minutes before this email came out that my mod started > crashing on a call to ISurface::SetFontGlyphSet() in one of my HUD > elements' > VidI

Re: [hlcoders] SDK Beta Now Available

2008-06-12 Thread Matt Stafford
Seems theres a few files missing, name manipulator.h and and mdlpanel.h from matsys_controls On Thu, Jun 12, 2008 at 2:24 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > :( Still no shaders > > > On Thu, Jun 12, 2008 at 12:13 PM, Daniel Glenn <[EMAIL PROTECTED]> > wrote: > >> Do we have a changelo

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Matt Stafford
:( Still no shaders On Thu, Jun 12, 2008 at 12:13 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote: > Do we have a changelog somewhere of all the code that's been updated? > > On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen <[EMAIL PROTECTED] > > > wrote: > > > Nevermind found it :p had to restart steam 2

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Skillet
I noticed just a few minutes before this email came out that my mod started crashing on a call to ISurface::SetFontGlyphSet() in one of my HUD elements' VidInit() function after the strange error "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is u

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Daniel Glenn
Do we have a changelog somewhere of all the code that's been updated? On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > Nevermind found it :p had to restart steam 2 times.. > > Anyways suggestion: allow content to be loaded (via File > Load) > directly from the gcf. :D > >

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Jake Breen
Nevermind found it :p had to restart steam 2 times.. Anyways suggestion: allow content to be loaded (via File > Load) directly from the gcf. :D Jake Breen wrote: > How do you activate it? The beta options in settings says theres no beta > program running... > > Mike Durand wrote: > >> Hi All

Re: [hlcoders] SDK Beta Now Available

2008-06-11 Thread Jake Breen
How do you activate it? The beta options in settings says theres no beta program running... Mike Durand wrote: > Hi All- > > > > The SDK Beta is out now and here are the release notes: > > > > =Enhancements= > > -Particle Editor, Material Editor, and Commentary Editor are now > included in th

[hlcoders] SDK Beta Now Available

2008-06-11 Thread Mike Durand
Hi All- The SDK Beta is out now and here are the release notes: =Enhancements= -Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK -Updated SDK source code for Orange Box mods -Added example particle system files to SDK content =Fixes= -Updat