'refresh sdk content'
On Wed, Jun 18, 2008 at 9:12 PM, Walter Gray <[EMAIL PROTECTED]> wrote:
> On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]>
> wrote:
>
> >
> > -Added example particle system files to SDK content
> >
> >
> >
>
> Where? I just updated to the beta SDK and a sea
Half-Life Programming
Subject: Re: [hlcoders] SDK Beta Now Available
On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]>
wrote:
>
> -Added example particle system files to SDK content
>
>
>
Where? I just updated to the beta SDK and a search for *.pcf reveals
no
On Wed, Jun 11, 2008 at 6:38 PM, Mike Durand <[EMAIL PROTECTED]>
wrote:
>
> -Added example particle system files to SDK content
>
>
>
Where? I just updated to the beta SDK and a search for *.pcf reveals
nothing, and I'm at a bit of a loss
___
To unsubs
r errors due to
> this?
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Stafford
> Sent: Thursday, June 12, 2008 7:36 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] SDK Beta Now Av
t
> > > > didn't break Ep2 and Portal, but I would try recompiling with the new
> > > > ISurface.h included in the beta.
> > > >
> > > > Sorry for the inconvenience.
> > > >
> > > > -Mike
> > > >
> > > &g
ry for the inconvenience.
> > >
> > > -Mike
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Skillet
> > > Sent: Wednesday, June 11, 2008 7:13 PM
> > >
7:36 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Beta Now Available
What about those other few header files for matsys_controls Mike?
On Fri, Jun 13, 2008 at 12:09 AM, Mike Durand
<[EMAIL PROTECTED]>
wrote:
> The signature of ISurface::SetFontGlyphSet() did cha
> > Sorry for the inconvenience.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Skillet
> > Sent: Wednesday, June 11, 2008 7:13 PM
> > To: Discussion of Half-Life Programming
&g
om: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Skillet
> Sent: Wednesday, June 11, 2008 7:13 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] SDK Beta Now Available
>
> I noticed just a few minutes before this email came out that my mod
> sta
ISurface.h included in the beta.
Sorry for the inconvenience.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skillet
Sent: Wednesday, June 11, 2008 7:13 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Beta Now Available
I noticed
I've got that file, but none of the headers.
On Thu, Jun 12, 2008 at 9:55 PM, Tom Edwards <[EMAIL PROTECTED]>
wrote:
> lib/public/matsys_controls.lib is missing, too.
>
> Matt Stafford wrote:
> > Seems theres a few files missing, name manipulator.h and and mdlpanel.h
> from
> > matsys_controls
>
lib/public/matsys_controls.lib is missing, too.
Matt Stafford wrote:
> Seems theres a few files missing, name manipulator.h and and mdlpanel.h from
> matsys_controls
>
> On Thu, Jun 12, 2008 at 2:24 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
>
>
>> :( Still no shaders
>>
>>
>> On Thu, Jun 12,
Merged my mods source with the latest working fine :)
On Thu, Jun 12, 2008 at 12:42 PM, Ben 'amogan' K. <[EMAIL PROTECTED]> wrote:
> SetFontGlyphSet() has been updated with two new agruments.
> You might want to check out the beta after all.
>
> --
> Ben
>
>
> Skillet wrote:
>
>
> >I noticed just
SetFontGlyphSet() has been updated with two new agruments.
You might want to check out the beta after all.
--
Ben
Skillet wrote:
>I noticed just a few minutes before this email came out that my mod started
> crashing on a call to ISurface::SetFontGlyphSet() in one of my HUD
> elements'
> VidI
Seems theres a few files missing, name manipulator.h and and mdlpanel.h from
matsys_controls
On Thu, Jun 12, 2008 at 2:24 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> :( Still no shaders
>
>
> On Thu, Jun 12, 2008 at 12:13 PM, Daniel Glenn <[EMAIL PROTECTED]>
> wrote:
>
>> Do we have a changelo
:( Still no shaders
On Thu, Jun 12, 2008 at 12:13 PM, Daniel Glenn <[EMAIL PROTECTED]>
wrote:
> Do we have a changelog somewhere of all the code that's been updated?
>
> On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen <[EMAIL PROTECTED]
> >
> wrote:
>
> > Nevermind found it :p had to restart steam 2
I noticed just a few minutes before this email came out that my mod started
crashing on a call to ISurface::SetFontGlyphSet() in one of my HUD elements'
VidInit() function after the strange error "Run-Time Check Failure #0 - The
value of ESP was not properly saved across a function call. This is u
Do we have a changelog somewhere of all the code that's been updated?
On Wed, Jun 11, 2008 at 9:04 PM, Jake Breen <[EMAIL PROTECTED]>
wrote:
> Nevermind found it :p had to restart steam 2 times..
>
> Anyways suggestion: allow content to be loaded (via File > Load)
> directly from the gcf. :D
>
>
Nevermind found it :p had to restart steam 2 times..
Anyways suggestion: allow content to be loaded (via File > Load)
directly from the gcf. :D
Jake Breen wrote:
> How do you activate it? The beta options in settings says theres no beta
> program running...
>
> Mike Durand wrote:
>
>> Hi All
How do you activate it? The beta options in settings says theres no beta
program running...
Mike Durand wrote:
> Hi All-
>
>
>
> The SDK Beta is out now and here are the release notes:
>
>
>
> =Enhancements=
>
> -Particle Editor, Material Editor, and Commentary Editor are now
> included in th
Hi All-
The SDK Beta is out now and here are the release notes:
=Enhancements=
-Particle Editor, Material Editor, and Commentary Editor are now
included in the Source SDK
-Updated SDK source code for Orange Box mods
-Added example particle system files to SDK content
=Fixes=
-Updat
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