[hlcoders] SDK bullet tracer fix?

2005-01-19 Thread Crusty Jacks
-- [ Picked text/plain from multipart/alternative ] Does anyone have a fix for tracers in the scratch base SDK? The SDK's FX_FireBullets() function seems to call CSDKPlayer::Firebullet() which does not create tracers. Some coders have recommend calling CBaseEntity::Firebullet() after

Re: [hlcoders] SDK bullet tracer fix?

2005-01-19 Thread Jeffrey \botman\ Broome
Crusty Jacks wrote: -- [ Picked text/plain from multipart/alternative ] Does anyone have a fix for tracers in the scratch base SDK? The SDK's FX_FireBullets() function seems to call CSDKPlayer::Firebullet() which does not create tracers. Some coders have recommend calling CBaseEntity::Firebullet()

Re: [hlcoders] SDK bullet tracer fix?

2005-01-19 Thread r00t 3:16
-gaming.com - Original Message - From: Crusty Jacks [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 19, 2005 6:43 PM Subject: [hlcoders] SDK bullet tracer fix? -- [ Picked text/plain from multipart/alternative ] Does anyone have a fix for tracers in the scratch base

Re: [hlcoders] SDK bullet tracer fix?

2005-01-19 Thread Crusty Jacks
botman: that is the route that i've taken with my code. I'm having some issues with the tracers on a listen server for some reason and i have yet not located the problem. I'm assuming that at some point a future SDK release would have the tracers implemented already. I was looking to compare my