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Does anyone have a fix for tracers in the scratch base SDK?
The SDK's FX_FireBullets() function seems to call CSDKPlayer::Firebullet()
which does not create tracers. Some coders have recommend calling
CBaseEntity::Firebullet() after
Crusty Jacks wrote:
-- [ Picked text/plain from multipart/alternative ] Does anyone have
a fix for tracers in the scratch base SDK?
The SDK's FX_FireBullets() function seems to call
CSDKPlayer::Firebullet() which does not create tracers. Some coders
have recommend calling CBaseEntity::Firebullet()
-gaming.com
- Original Message -
From: Crusty Jacks [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 19, 2005 6:43 PM
Subject: [hlcoders] SDK bullet tracer fix?
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Does anyone have a fix for tracers in the scratch base
botman: that is the route that i've taken with my
code. I'm having some issues with the tracers on a
listen server for some reason and i have yet not
located the problem. I'm assuming that at some point a
future SDK release would have the tracers implemented
already. I was looking to compare my
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