se
of the partly huge differences to the DoD code. Sorry about that.
- Original Message -
From: "Matt Boone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 12, 2004 1:20 PM
Subject: RE: [hlcoders] ServerSide HitBox Drawing (won't work the way it
s
I thank you both a lot (Marco Leise and Matt Boone) for your answers!
These helped me and gave me many new ideas.
Also may be I have found s.th. now, so that I can access the data that is
needed (because I am programming an MetaMod ServerPlugin and not programming
on the ClientSide (of course ther
btw. BoneControllers are only set on certain bones to support programmatical bone movements, like the twisted torso when you walk sidewards or the mouth when an NPC is talking. The mouth is a predefined controller that can't be used for other things. But you can't have a unique controller for every
}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dominik
Tugend
Sent: Friday, March 12, 2004 3:52 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] ServerSide HitBox Drawing (won't work the way it
should)
Thank you for your fast answer.
yes I al
: Friday, March 12, 2004 10:40 AM
Subject: RE: [hlcoders] ServerSide HitBox Drawing (won't work the way it
should)
> This is certainly a way to do it. However I think you'll find that
> drawing that many TE boxes will overflow the client. One good way is to
> only draw them on a s
boxes actually are where you think they are.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dominik
Tugend
Sent: Friday, March 12, 2004 12:58 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] ServerSide HitBox Drawing (won't work the way it
should)
Hello!
Hello!
(At first sry 4 my bad English)
I am trying to code a serverside Metamod fun plugin, it has already many
standard stuff (can manipulate entities at runtime, show info about what you
are aiming at (iHitGroup and so on), makeing players glow, spawn and
prechache entities at runtime (a little
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