Thanks guys! I didn't even realise there was a STL vector type in the SDK...
Eddie
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That comment just made my day ^.^
On 28 Jul 2010 14:25, "Jeffrey "botman" Broome"
wrote:
No!!! Things are supposed to go in the head and *out* the tail.
The other way around is just gross. :)
On 7/28/2010 4:43 AM, Tony "omega" Sergi wrote:
>
> Yeah, that works.
> Just add new items to ta
No!!! Things are supposed to go in the head and *out* the tail.
The other way around is just gross. :)
On 7/28/2010 4:43 AM, Tony "omega" Sergi wrote:
Yeah, that works.
Just add new items to tail, and then retrieve (and remove) from head.
-Tony
On Wed, Jul 28, 2010 at 6:30 PM, Janek wrot
Yeah, that works.
Just add new items to tail, and then retrieve (and remove) from head.
-Tony
On Wed, Jul 28, 2010 at 6:30 PM, Janek wrote:
> You can use a CUtlVector and use standard function like addtotail...
>
> J.
>
> 2010/7/28 Eddie Cameron
>
> > Hi guys,
> >
> > I need to use a simple FI
You can use a CUtlVector and use standard function like addtotail...
J.
2010/7/28 Eddie Cameron
> Hi guys,
>
> I need to use a simple FIFO queue in my mod, but am stuck as to how this is
> used in the SDK. I can only find a priority queue(from CUtl), which I can't
> get to work properly.
> Is t
Hi guys,
I need to use a simple FIFO queue in my mod, but am stuck as to how this is
used in the SDK. I can only find a priority queue(from CUtl), which I can't get
to work properly.
Is there any standard queue in the SDK? Or is there a way to make the priority
queue act like a normal queue?
M
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