Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
is not being interpolated due to ShouldInterpolate() returning false. Date: Sun, 31 May 2015 02:37:01 +0100 From: st...@swires.me To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Solution to laggy first-person spectating Your fix is a hack, not a fix, let's get that right for a start. If you

[hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
Greetings everyone, There is a bug with the codebase where in some situations the first person spectating of other players can become very laggy, as interpolation for m_angEyeAngles stops. This bug is present in TF2's code as well as I've seen it there too. The issue is that the player's

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Stephen Swires
. -- Date: Sun, 31 May 2015 02:25:52 +0100 From: st...@swires.me To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Solution to laggy first-person spectating It's not a bug with the code base and that isn't the proper way to fix it. This is how Valve's games

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Stephen Swires
It's not a bug with the code base and that isn't the proper way to fix it. This is how Valve's games handle it: https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93q=m_iv_angEyeAngles On Sun, May 31, 2015 at 2:21 AM, Peter McKeown pmckeown2...@hotmail.com wrote: Greetings

[hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
Greetings everyone, There is an intermittent bug with the codebase where in some situations the first person spectating of other players can become very laggy, as interpolation for m_angEyeAngles stops. This problem is most easily found when the spectator target's viewmodel is hidden and

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
@list.valvesoftware.com Subject: Re: [hlcoders] Solution to laggy first-person spectating It's not a bug with the code base and that isn't the proper way to fix it. This is how Valve's games handle it: https://github.com/ValveSoftware/source-sdk-2013/search?utf8=%E2%9C%93q=m_iv_angEyeAngles On Sun, May 31, 2015

Re: [hlcoders] Solution to laggy first-person spectating

2015-05-30 Thread Peter McKeown
Apologies for the double post, encountered an error in Outlook. From: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 31 May 2015 02:27:42 +0100 Subject: [hlcoders] Solution to laggy first-person spectating Greetings everyone, There is an intermittent bug