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Hello everyone.
This is my first time posting to the list, so I'd first like to take the
opportunity to say hello to everyone. I'm just starting out with the Source
Engine, but hopefully with time I'll be able to contribute to the list with
more
I can answer some, not all of your questions. Someone else should reply
aswell unless they're all sleeping or eating, or firing off emails to
Mike and the other VALVe guys.
1) C_BaseEntity can be used on its own (As a client-side only entity
object), so if you derive an entity from that without a
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Thanks, Marine!
I skipped the four by accident. Had I skipped 3 as well I supposed I could
have claimed it was a Monty Python reference of some sort... Oh well. :)
To answer your question from #3, I'm trying to get a good understanding of
the
SetAbsVelocity
Josh Rehm wrote:
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Thanks, Marine!
I skipped the four by accident. Had I skipped 3 as well I supposed I could
have claimed it was a Monty Python reference of some sort... Oh well. :)
To answer your question from #3, I'm trying
2. If a CBaseEntity or derived class has no model, it will not be
transmitted to the server.
If you want a CBaseEntity to be replicated onto the client so you can do
things like Spawn(), ClientThink() without having a model. Put this in the
Spawn function on the Server. AddEFlags( EFL_FORCE_CHECK_
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