[hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Josh Rehm
-- [ Picked text/plain from multipart/alternative ] Hello everyone. This is my first time posting to the list, so I'd first like to take the opportunity to say hello to everyone. I'm just starting out with the Source Engine, but hopefully with time I'll be able to contribute to the list with more

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Tom Leighton
I can answer some, not all of your questions. Someone else should reply aswell unless they're all sleeping or eating, or firing off emails to Mike and the other VALVe guys. 1) C_BaseEntity can be used on its own (As a client-side only entity object), so if you derive an entity from that without a

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Josh Rehm
-- [ Picked text/plain from multipart/alternative ] Thanks, Marine! I skipped the four by accident. Had I skipped 3 as well I supposed I could have claimed it was a Monty Python reference of some sort... Oh well. :) To answer your question from #3, I'm trying to get a good understanding of the

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Tom Leighton
SetAbsVelocity Josh Rehm wrote: -- [ Picked text/plain from multipart/alternative ] Thanks, Marine! I skipped the four by accident. Had I skipped 3 as well I supposed I could have claimed it was a Monty Python reference of some sort... Oh well. :) To answer your question from #3, I'm trying

RE: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Harry Pidcock
2. If a CBaseEntity or derived class has no model, it will not be transmitted to the server. If you want a CBaseEntity to be replicated onto the client so you can do things like Spawn(), ClientThink() without having a model. Put this in the Spawn function on the Server. AddEFlags( EFL_FORCE_CHECK_