> ...in the HL2 DSK.
> I've been trying to get a round model entity (based off
> CBaseAnimating) to have collision based on the model, and not
> on the bounding box (it's round, so a radial/spherical
> collision would work too!).
You can definitely do this.
> Setting my solid type to SOLId_VPHYSI
...in the HL2 DSK.
I've been trying to get a round model entity (based off CBaseAnimating)
to have collision based on the model, and not on the bounding box (it's
round, so a radial/spherical collision would work too!).
Setting my solid type to SOLId_VPHYSICS alone doesn't work, doing that +
callin
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