RE: [hlcoders] Someone please help me understand Physics...

2005-03-17 Thread Jay Stelly
> ...in the HL2 DSK. > I've been trying to get a round model entity (based off > CBaseAnimating) to have collision based on the model, and not > on the bounding box (it's round, so a radial/spherical > collision would work too!). You can definitely do this. > Setting my solid type to SOLId_VPHYSI

[hlcoders] Someone please help me understand Physics...

2005-03-17 Thread Imperio59
...in the HL2 DSK. I've been trying to get a round model entity (based off CBaseAnimating) to have collision based on the model, and not on the bounding box (it's round, so a radial/spherical collision would work too!). Setting my solid type to SOLId_VPHYSICS alone doesn't work, doing that + callin