You know, it'd be really nice if you let your e-mail program put "RE:"
in front of the message subject when you reply. That way we can keep
all the messages grouped together in one thread instead of having a
new one each time you reply.
On 6/12/05, Aaron Zinghini <[EMAIL PROTECTED]> wrote:
> Sort
Sort of, I had that problem with brushes and additive textures, but I fixed
that by rendering the fog in DrawNormalTriangles and
DrawTransparentTriangles.
But my problem is now models with additive textures:
http://darknight.bluewolf72.com/planes.jpg
-DarkNight-
I took some screen shots for a mod i droped after
Digital Extreams came after me, in won that has
aditive entitys, and they seemed to stand out - is
this waht you mean (
http://mods.moddb.com/gallery/image/9432/ )
Adam
--- Aaron Zinghini <[EMAIL PROTECTED]>
wrote:
> Why is it that in WON HL this
Why is it that in WON HL this was never a problem? There was something in
Steam that stuffed it up.
-DarkNight-
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo
the fog uses an adtive base (at least in the code your
own for hl1) so it wont be any time soon for that one,
in regards to hl2, lets ask the experts...
--- Aaron Zinghini <[EMAIL PROTECTED]>
wrote:
> Hey,
>
> Was just wondering when or if the problem with Steam
> and OGL Fog, where
> additive te
Hey,
Was just wondering when or if the problem with Steam and OGL Fog, where
additive textures are screwed up will be fixed.
Thanks.
-DarkNight-
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.
6 matches
Mail list logo