----- Original Message -----
Sent: Tuesday, February 13, 2001 12:50
AM
Subject: Re: [hlcoders] TriAPI
Transparency
when you draw your triangle, set the color and
transparency with Color4f. but make sure you set a rendermode before your tri
begin call
an example:
gEngfuncs.pTriAPI->Color4f(
p->m_flColor[0], p->m_flColor[1], p->m_flColor[2],
p->m_flTrans/255);
last value is alpha.
----- Original Message -----
Sent: Monday, November 12, 2001 10:25
PM
Subject: [hlcoders] TriAPI
Transparency
What value must I change inorder to increase the
transparency of a TriAPI
triangle?