Monday, February 03, 2003 12:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Triggering a door from the client
Yeah using a user var sounds like the way to go.
Lag isnt' an issue, doors will just open normally in MP, this is for SP
story only.
Could use a vuser. Store the ID of the door
guys,
Shimms
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jeff
"Codiac" Fearn
Sent: Monday, February 03, 2003 11:34 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Triggering a door from the client
> Ideally this should be able to be done
> Ideally this should be able to be done so that the player
> can't emulate it via console commands etc.
Put the code in the players iuser4 variable, then check it in the activators
pev->iuser4 ... might have to allow for some lag though...
Jeff "Codiac" Fearn
---
If you're not using one, you could set one of the iusers to it, I think.
Persuter
At 10:01 PM 2/2/2003 +1100, you wrote:
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Hi all,
Just after some conceptual help here on how you'd go about triggering
At 10:01 PM 2/2/2003 +1100, you wrote:
This is a multi-part message in MIME format.
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Hi all,
Just after some conceptual help here on how you'd go about triggering an
entity (in most if not all instances a door) to open from the client
side.
I'm
> you dont read very well, do you:
>
> > Ideally this should be able to be done so that the player
> > can't emulate it via console commands etc.
Have the server generate a random number every second (or
whatever), and send it in a message to the client. When the
client wants to trigger an entity,
t: Re: [hlcoders] Triggering a door from the client
you dont read very well, do you:
> Ideally this should be able to be done so that the player can't
emulate
> it via console commands etc.
Rob Harwood wrote:
>Make the client send a command back to the server like "doorp
--
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
Shimmins
Sent: 02 February 2003 11:02
To: HLCoders
Subject: [hlcoders] Triggering a door from the client
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,
Just after
Make the client send a command back to the server like "doorpin ".
regards,
Rob Harwood.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
Shimmins
Sent: 02 February 2003 11:02
To: HLCoders
Subject: [hlcoders] Triggering a door from
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,
Just after some conceptual help here on how you'd go about triggering an
entity (in most if not all instances a door) to open from the client
side.
I'm recoding the func_door to open a VGUI me
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