Re: [hlcoders] Using Choreography in multiplayer

2008-09-03 Thread Ryan Sheffer
Choreography in source is nothing more than a set of rules to a character entity such as walk to target 1 and play some animation, look here while doing so, and say something. They use this in TF2 for the animated taunts, but the player stands in place while doing so. I don't believe the system is

[hlcoders] Using Choreography in multiplayer

2008-09-02 Thread Michael Chang
Hi List Is this possible? In response to my thread on using animation to move the player, someone suggested I look into Choreography: http://forums.steampowered.com/forums/showthread.php?p=8097958&posted=1#post8097958 To recap: I'm trying to accomplish third-person animation in multiplayer OB that