Hello,
I found a crash bug in one of a map I've
made. I don't know
if this bug is actually known, but I point
it out anyway :)
When a func_breakable triggers a
trigger_counter (using its
"target on break" field), HL crashes and
goes back to Windows.
I haven't looked into the code for t
"In any case, these are usually caused by entities in the next map counting
on entities in the first map to exist or at least to have gotten to some
known state, something that you can interrupt when cheats are enabled. If
you're trying to build a mod where this is happening, try disabling entit
: Matthew Lewis [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, December 19, 2001 11:37 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Valve: Crash bug found
I've found a set of circumstances that will produce a crash 99% of the time.
At first, I thought it was my mod code, but I found that the base
LMAO. Good use of a ford though. 8)
Dave
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I agree - having trace/error stuff briefly flash on your screen and then
vanish is really frustrating.
Re: how you got that error to occur. LOL it's almost like me writing to
Ford and saying, "OK so I take my car, and wait until I hear the train
whistle as it comes into town. When I hear it,
OK, I found have some more information. First, the game is exiting with an
exception 0xc005 at HL! 00484282(). (Like that really tells you
anything.) Secondly, I switched the screen mode over to software rendering
since I was getting tired of winblows locking up when the game puked and I
actua
Thanks, I've been hating getting the ed_alloc:no free edicts error... so all
I do is turn off cheats and it will become stable, thats good. thank you.
>From: "botman" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re:
> I've found a set of circumstances that will produce a crash 99% of the
time.
> At first, I thought it was my mod code, but I found that the base game
will
> also crash if you perform the same series of steps.
>
> How to crash the base game:
Simple fix for this. Don't use "impulse 101" and it
It didn't work... - Original Message - From: Matthew Lewis Sent: Thursday, December 20, 2001 2:35 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Valve: Crash bug found I've found a set of circumstances that will produce a crash 99% of the time.At first, I thought it was my mod
Hi,
Sorry, I can't help you with your crash, but I'm curious about the 'trace
file' you did, how did you enable it?
>Here are the last few lines in my trace file I made in an effort to try
>to fix this:
Thanks,
Mark.
__
This mail has b
[mailto:[EMAIL PROTECTED]]
Sent: Thursday, December 20, 2001 1:37 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Valve: Crash bug found
I've found a set of circumstances that will produce a crash 99% of the
time.
At first, I thought it was my mod code, but I found that the base game
will
also
I've found a set of circumstances that will produce a crash 99% of the time.
At first, I thought it was my mod code, but I found that the base game will
also crash if you perform the same series of steps.
How to crash the base game:
*Start the game with the cheats enabled and open the console.
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