I've written with such 'managed' code, I wonder about the performance,
but
that's just at startup I guess (dont' forget the .NET runtime is several
MB
large, and is not loaded into memory continuously on many platforms). I
wrote a notepad like program in C#, it takes a minute or more to start up
if
Quake II includes the Engine source, are you sure you can mix and match
managed C++ with non-managed C++ code (the hl.exe, sw.dll, hw.dll and many
many other files we don't have source to in halflife).
Don't forget we have only source to the server and client dll's here, so
I'm not sure that you ca
I just read over my question and the responeses I got back, and realized I
could have added more information. 8)
I an not sure how I found it, but Quake II was ported over to .net code, and
there is a White Paper that talks about it.
In the paper it talked about portint the code to a Managed C++
Phantom wrote:
I've built the SDK using the orignal VS.Net with no changes/problems iirc,
but its been a while since i've done any HLMod work so not had a chance to
try with VS.Net03 myself. Biggest difference between VC6 and VC.Net was the
size of the dlls shrunk even under debug, which was nice :
Hello Dave,
DM> Anyone have experience porting their code to .net to see what the
DM> differences in the Managed code are?
DM> Just kinda curious.
DM> Starbreaker
Not me.
No-Related Question:
And about the Visual Studio 6 Processor Pack?
http://msdn.microsoft.com/vstudio/downloads/tools/ppac
I have built the SDK with MSVC++ 7.0 (.NET) and that is all I use now.
You must *not* make the SDK project into a "Managed Code" project
using MIDL executables.
If you simply open the existing workspace files, MSVC++ 7.0 will ask
if you want to convert the workspace. Click on "Yes" and it will
do
6 and VC.Net was the
size of the dlls shrunk even under debug, which was nice :)
- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 04, 2003 6:14 PM
Subject: Re: [hlcoders] Visual Studio .net
> > Anyone h
> Anyone have experience porting their code to .net to see what the
> differences in the Managed code are?
>
> Just kinda curious.
What do you mean by "differences in the Managed code"?
.NET should build the Half-Life SDK just fine (with a few minor changes if
you are using VC 7.1 since some more
Anyone have experience porting their code to .net to see what the
differences in the Managed code are?
Just kinda curious.
Starbreaker
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