RE: [hlcoders] Weapon Recoil

2002-02-13 Thread Commando
Thanks, that looks like it might do the trick. I will give it a try and let you know how it works out. Rob At 11:22 AM 13/02/2002 -0600, you wrote: >Might also play around with the values in V_CalcGunAngle on the >client-side. You can use that to dynamically change the motion of the >gun. > >Pe

RE: [hlcoders] Weapon Recoil

2002-02-13 Thread Persuter
t: Wednesday, February 13, 2002 8:03 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Weapon Recoil > > You could animate the firing sequence of the weapon. > > Look at how the magnum fires in single-player... the view moves a bit and > the weapon > recoils > > -av > &g

Re: [hlcoders] Weapon Recoil

2002-02-13 Thread [DRP]Avatar-X
You could animate the firing sequence of the weapon. Look at how the magnum fires in single-player... the view moves a bit and the weapon recoils -av Commando wrote: > I am trying to simulate weapons pulling up and to the right when fired full > auto by adjusting the punch angle client and ser

[hlcoders] Weapon Recoil

2002-02-12 Thread Commando
I am trying to simulate weapons pulling up and to the right when fired full auto by adjusting the punch angle client and server side and this works fairly well. The only problem is that the punch angle causes the point of aim and the player's eye direction to move, but it does not move the weapon