Hi, So I've just recently run into a really odd animation problem that happens with only one weapon. It only happens with the pistol when shooting. Here is the code for the primary fire: http://pastebin.com/m4c22478 but it is definitely nothing out of the ordinary. The problem is it'll be unable to send the ACT_VM_PRIMARYATTACK on the client. However, this only occurs in a certain situation. I have a cvar that the client can toggle on and off to let them be in a 3rd person perspective when they have their melee weapon out (Scratch SDK). The bug only happens when the cvar is turned on before the player switches to the melee weapon, and then switches back to the pistol and tries to shoot. If I have the cvar turned off, get out my melee weapon, turn on the cvar, and switch to pistol and shoot, the animation plays fine. I'm quite confused as to why this is happening. All of the other weapons work fine after switching to them from the 3rd person melee.
Any help would be appreciated, Garrett _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders