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[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew Ritchie
Sent: Monday, 23 March 2009 12:11 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Wierd Chatbubble problem
You could just zero out the pitch component of the look vector.
On Sun, Mar
You could just zero out the pitch component of the look vector.
On Sun, Mar 22, 2009 at 10:15 AM, cheeseh-bu wrote:
> changing the offset should do it as previously stated, however you want it
> to be above the players head, therefore you use the Z axis not the X axis
>
> Vector offset = GetAbsO
changing the offset should do it as previously stated, however you want it
to be above the players head, therefore you use the Z axis not the X axis
Vector offset = GetAbsOrigin() + Vector(0,0,92);
this will set the origin for the bubble 92 units above the players
('centre') of origin. Also this
AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Wierd Chatbubble problem
I'm no expert by any means, but wouldn't Vector(1,0,0) * 92 just create
a vector and then multiply it by 92, using CPU power unnecessarily?
Couldn't it just be Vector(92,0,0) initially and not was
t; -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
> Sent: Friday, March 20, 2009 2:20 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Wierd Chatbu
Er lol I mean Vector( 1, 0, 0)
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Friday, March 20, 2009 2:20 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcod
:20 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Wierd Chatbubble problem
Anybody? It seems to be rotating around the players origin, relative to
where the player is looking.
From: Yaakov Smith [mailto:m4ngr...@gmail.com]
Sent: Wednesday, 18 March 2009
Anybody? It seems to be rotating around the players origin, relative to
where the player is looking.
From: Yaakov Smith [mailto:m4ngr...@gmail.com]
Sent: Wednesday, 18 March 2009 4:56 PM
To: 'Discussion of Half-Life Programming'
Subject: Wierd Chatbubble problem
I'm implementing the chatbu
I'm implementing the chatbubble in the OB SDK beta, but I ran into a slight
problem.
When the player is looking down, the bubble is in front of them rotated to
what I guess is the players origin.
When the player is looking up, the bubble is behind them, rotated as above.
How do I get it to
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