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As far as I know you can't override the base shaders, you have to make new
ones. You can make some that use lightmaps but the problem is that Hammer
won't create lightmaps for materials other than LightmappedGeneric, so you
have to constantly hots
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Doing a custom lightmappedgeneric shader could probably give you the effect
you wanted. Not too sure though :)!
/ProZak
On 20/09/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hey list,
>
> I'm wondering if there is an equivalent of the
Hey list,
I'm wondering if there is an equivalent of the ForceMaterialOverride for
the world. Say I wanted to render eg. the entire world ( without the
entities, just the brushwork ) in just one color, or better yet shaded but
untextured, is there a feasible way to do this? [ I'm not talking
post-
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