Re: [hlcoders] World shader override

2007-09-29 Thread Daniel Menard
-- [ Picked text/plain from multipart/alternative ] As far as I know you can't override the base shaders, you have to make new ones. You can make some that use lightmaps but the problem is that Hammer won't create lightmaps for materials other than LightmappedGeneric, so you have to constantly hots

Re: [hlcoders] World shader override

2007-09-20 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Doing a custom lightmappedgeneric shader could probably give you the effect you wanted. Not too sure though :)! /ProZak On 20/09/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hey list, > > I'm wondering if there is an equivalent of the

[hlcoders] World shader override

2007-09-20 Thread maarten
Hey list, I'm wondering if there is an equivalent of the ForceMaterialOverride for the world. Say I wanted to render eg. the entire world ( without the entities, just the brushwork ) in just one color, or better yet shaded but untextured, is there a feasible way to do this? [ I'm not talking post-