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Hi, I'm poking around in the SDK and want to reactivate some of the "Unused
weapons" in hl->source files->hl2dll->unused
I assume that somewhere there is a file that includes or references which
weap
You should be able to just right click on the file and change exclude
to include. You'll need to add a weapon_*.txt file to the scripts
folder too I think.
On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote:
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you need to have MSVC. you also need to add entries into the send
table. there's a bit of editing required, and some weapons don't
actually do anything (Hopwire works, shoots cable and etc, but doesn't
actually do any damage)
Plus, you'd need to come up with models.
On Thu, 31 Mar 2005 14:40:56
- Original Message -
From: "garry" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 31, 2005 2:40 PM
Subject: Re: [hlcoders] adding unused weapons
You should be able to just right click on the file and change exclude
to include. You'll need to add a weapon_*.txt file
Paul Vinten wrote:
I right click on the file and there is no option for exclude or include or
anything resembling it... there is a property called content, but guns that
I know are in are all set to false anyway...
Click "Properties", then select "General", change "Exclude from Build"
to "No"
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Je
I get an unspecified error when I try right clicking on a cpp or h file :(
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 6:18 PM
Subject: Re: [hlcoders] adding unused weapons
Paul Vinten wrote:
I r
ignore the last bit, was using the wrong project file
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 6:18 PM
Subject: Re: [hlcoders] adding unused weapons
Paul Vinten wrote:
I right click on the file
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