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I've found my problem: It seems I need to make the messages I send UTF-8
encoded where as I was just sending my messages before in plain ANSI. The
characters <128 must have been recognized as part of the UTF-8 encoding and
thus were incomplete sin
> However, when I attempt to write out a message that contains characters that
> are greater than 128 (unsigned) in byte size, they get stripped. I've also
> tried replacing the WriteChar() in the WriteString() function with
> WriteByte() but I still get the same result. Is there any way to write t
wed();
}
Yahn
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James
Sent: Friday, June 02, 2006 11:56 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] bf_write and unsigned characters
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I've been trying
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I've been trying to output messages that contain thësê kïñd of chæråchtèrs
to allow for multiple languages in my server plugin. For example, I would
use this code to output a chat area message:
void ChatAreaMsg(int index, char *msg) {
MRecipie
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