[hlcoders] determing where bullet hit?

2005-02-05 Thread r00t 3:16
Is it possible to determine where bullets actually hits a target? eg: head, neck, chesh, stomach, arm, leg, foot r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

Re: [hlcoders] determing where bullet hit?

2005-02-06 Thread Teddy
In the player's TraceAttack() code, have a look at the ptr->hitgroup. It'll scale the damage by the convars: sk_player_head, sk_player_chest, sk_player_stomach, etc. Teddy http://dystopia-mod.com On Sat, 5 Feb 2005 23:49:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Is it possible to determin

Re: [hlcoders] determing where bullet hit?

2005-02-06 Thread Freecode
Little offtopic here but can u find out before the bullet is hit? (without any TraceLine() hacks)?? On Sun, 6 Feb 2005 17:56:49 +1000, Teddy <[EMAIL PROTECTED]> wrote: > In the player's TraceAttack() code, have a look at the ptr->hitgroup. > It'll scale the damage by the convars: sk_player_head,

Re: [hlcoders] determing where bullet hit?

2005-02-06 Thread Jeffrey \"botman\" Broome
Freecode wrote: Little offtopic here but can u find out before the bullet is hit? (without any TraceLine() hacks)?? Impossible. Traceline is required to determine whether anything collides with that line. Once you've determined that you've "hit" a player, you can check which hitbox the line hit.

Re: [hlcoders] determing where bullet hit?

2005-02-06 Thread r00t 3:16
To: Sent: Sunday, February 06, 2005 1:40 PM Subject: Re: [hlcoders] determing where bullet hit? Freecode wrote: Little offtopic here but can u find out before the bullet is hit? (without any TraceLine() hacks)?? Impossible. Traceline is required to determine whether anything collides with that lin