Is it possible to determine where bullets actually hits a target?
eg: head, neck, chesh, stomach, arm, leg, foot
r00t 3:16
CQC Gaming
www.cqc-gaming.com
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.
In the player's TraceAttack() code, have a look at the ptr->hitgroup.
It'll scale the damage by the convars: sk_player_head,
sk_player_chest, sk_player_stomach, etc.
Teddy
http://dystopia-mod.com
On Sat, 5 Feb 2005 23:49:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Is it possible to determin
Little offtopic here but can u find out before the bullet is hit?
(without any TraceLine() hacks)??
On Sun, 6 Feb 2005 17:56:49 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> In the player's TraceAttack() code, have a look at the ptr->hitgroup.
> It'll scale the damage by the convars: sk_player_head,
Freecode wrote:
Little offtopic here but can u find out before the bullet is hit?
(without any TraceLine() hacks)??
Impossible. Traceline is required to determine whether anything
collides with that line. Once you've determined that you've "hit" a
player, you can check which hitbox the line hit.
To:
Sent: Sunday, February 06, 2005 1:40 PM
Subject: Re: [hlcoders] determing where bullet hit?
Freecode wrote:
Little offtopic here but can u find out before the bullet is hit?
(without any TraceLine() hacks)??
Impossible. Traceline is required to determine whether anything
collides with that lin
5 matches
Mail list logo