For anyone else who has this issue, here's what the problem was (thanks to Red):
Some of my models had root bones that were associated with vertices. In the
SMD files, it looked like this:
0 blender_implicit -1
1 root_bone -1
After re-rigging and re-animating one of my models so that the r
you must to prevent to have some null bones into the skeleton hierarchy,
often time it comes from a bad habit when you are rigging the hips. ( null
bones are bone without vertex influence )
Red
2013/11/29
> I made some player models in blender, and many of them have problems as
> ragdolls: It
I made some player models in blender, and many of them have problems as
ragdolls: It looks like some of the joints become disconnected, which produces
a stretching effect that's a little disturbing. If I $jointmerge bones
together, they will no longer stretch, but I can't do this for the whole
3 matches
Mail list logo