Re: [hlcoders] distorted/stretched player ragdolls...Blender bug?

2013-12-11 Thread eric . brown
For anyone else who has this issue, here's what the problem was (thanks to Red): Some of my models had root bones that were associated with vertices. In the SMD files, it looked like this: 0 blender_implicit -1 1 root_bone -1 After re-rigging and re-animating one of my models so that the r

Re: [hlcoders] distorted/stretched player ragdolls...Blender bug?

2013-12-03 Thread fuZZ RedEyes
you must to prevent to have some null bones into the skeleton hierarchy, often time it comes from a bad habit when you are rigging the hips. ( null bones are bone without vertex influence ) Red 2013/11/29 > I made some player models in blender, and many of them have problems as > ragdolls: It

[hlcoders] distorted/stretched player ragdolls...Blender bug?

2013-11-29 Thread eric . brown
I made some player models in blender, and many of them have problems as ragdolls: It looks like some of the joints become disconnected, which produces a stretching effect that's a little disturbing. If I $jointmerge bones together, they will no longer stretch, but I can't do this for the whole