fo && m_pPlayerInfo->gaitsequence != 0 )
{
// merge upper body with lower body
}
...
-Original Message-
From: Jeff Fearn [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 05, 2002 10:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] gaitsequ
:)
> I am having a strange problem with player models. The problem is that if the
idle
> sequence selected for the gait sequence is in position 0 then the model is
always
> bent forward, facing toward the ground at about 45%. Idle animations in other
> positions do not have this problem. Also if
I am having a strange problem with player models. The problem is that if the idle
sequence selected for the gait sequence is in position 0 then the model is always
bent forward, facing toward the ground at about 45%. Idle animations in other
positions do not have this problem. Also if I switch the
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