RE: [hlcoders] gaitsequence problems

2002-06-06 Thread Ken Birdwell
fo && m_pPlayerInfo->gaitsequence != 0 ) { // merge upper body with lower body } ... -Original Message- From: Jeff Fearn [mailto:[EMAIL PROTECTED]] Sent: Wednesday, June 05, 2002 10:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] gaitsequ

Re: [hlcoders] gaitsequence problems

2002-06-05 Thread Jeff Fearn
:) > I am having a strange problem with player models. The problem is that if the idle > sequence selected for the gait sequence is in position 0 then the model is always > bent forward, facing toward the ground at about 45%. Idle animations in other > positions do not have this problem. Also if

[hlcoders] gaitsequence problems

2002-06-02 Thread Jeff Fearn
I am having a strange problem with player models. The problem is that if the idle sequence selected for the gait sequence is in position 0 then the model is always bent forward, facing toward the ground at about 45%. Idle animations in other positions do not have this problem. Also if I switch the