o: <[EMAIL PROTECTED]>
>Subject: RE: [hlcoders] hgrunt code
>Date: Thu, 21 Feb 2002 16:41:25 -0600
>
>void CTalkMonster :: FollowerUse( CBaseEntity *pActivator, CBaseEntity
>*pCaller, USE_TYPE useType, float value )
>
>That particular FollowerUse, you mean? The one in
copy them over. :).
Persuter
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Lee Shaw
> Sent: Thursday, February 21, 2002 11:16 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] hgrunt code
>
> the #include &quo
the #include "talkmonster.h" is already in the hgrunt code
>From: "Mike Blowers" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] hgrunt code
>Date: Thu, 21 Feb 2002 17:14:58 -
>
>You'
You'll have to add :
#include "talkmonster.h"
to be able to use the FollowUse code.
- Original Message -
From: "Lee Shaw" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 21, 2002 4:59 PM
Subject: RE: [hlcoders] hgrunt code
&g
ity::*)(class CBaseEntity *,class CBaseEntity *,USE_TYPE,float)'
There are no conversions from integral values to pointer-to-member
values
- ^^RaZiEl^^
>From: "Persuter" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject:
to:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Lee Shaw
> Sent: Wednesday, February 20, 2002 9:14 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] hgrunt code
>
> i've been tryin to merge the CTalkMonster follow code into the
> CSquadMonster
> code but i just ke
--
[ Picked text/plain from multipart/alternative ]
You can't just throw the code together and hope it works, C++ doesn't work
that way. By merging I mean taking the base code then modifying it to fit
into the CSquadMonster code. I can't really explain this step by step.. it
would take ages.
~G
-Life\SourceCode\dlls\talkmonster.h(164) : warning C4200:
nonstandard extension used : zero-sized array in struct/union
C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(165) : error C2229: class
'CTalkMonster' has an illegal zero-sized array
Error executing cl.exe.
n e 1 no how i ca
Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Lee Shaw
> Sent: Tuesday, February 19, 2002 5:34 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] hgrunt code
>
>
>
> does any one no how i can add a follow code to the hgrunt
amond" pattern.
*
/ \
* *
\ /
*
Anyway, if thats not what you were referring to, then nevermind ;)
- Original Message -
From: "Reedbeta" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 19, 2002 6:45 PM
Sub
>You could also merge the CTalkMonster follow code into the CSquadMonster code.
Two words: multipleinheritance! MUAHAHAHAHAHAH! It's evil!
--Reedbeta
__
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Yahoo! Sports - Coverage of the 2002 Olympic Games
http://sports.yahoo.c
Check out the Spirit of Half-Life code. I don't think he'll let grunts
follow you, but he's got some code in there to modify behaviour of any
monster to behave as another type of monster. Someone suggested this
very behaviour in a generic way on the author's forum a while back - the
idea of bei
--
[ Picked text/plain from multipart/alternative ]
Well, the simplest option would be to make hgrunts "TalkMonsters" not
"SquadMonsters" but then they would lose their ability to work together. You
could also merge the CTalkMonster follow code into the CSquadMonster code.
~Ghoul
___
does any one no how i can add a follow code to the hgrunt code? as i have
been trying to do it for a while now but can't work it out, i've looked for
some tuts on it but can't find n e 1 if n e 1 could help it would be a
great help cheers
^^RaZiEl^^
___
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