RE: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
o: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] hgrunt code >Date: Thu, 21 Feb 2002 16:41:25 -0600 > >void CTalkMonster :: FollowerUse( CBaseEntity *pActivator, CBaseEntity >*pCaller, USE_TYPE useType, float value ) > >That particular FollowerUse, you mean? The one in

RE: [hlcoders] hgrunt code

2002-02-21 Thread Persuter
copy them over. :). Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Lee Shaw > Sent: Thursday, February 21, 2002 11:16 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] hgrunt code > > the #include &quo

Re: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
the #include "talkmonster.h" is already in the hgrunt code >From: "Mike Blowers" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] hgrunt code >Date: Thu, 21 Feb 2002 17:14:58 - > >You'

Re: [hlcoders] hgrunt code

2002-02-21 Thread Mike Blowers
You'll have to add : #include "talkmonster.h" to be able to use the FollowUse code. - Original Message - From: "Lee Shaw" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 21, 2002 4:59 PM Subject: RE: [hlcoders] hgrunt code &g

RE: [hlcoders] hgrunt code

2002-02-21 Thread Lee Shaw
ity::*)(class CBaseEntity *,class CBaseEntity *,USE_TYPE,float)' There are no conversions from integral values to pointer-to-member values - ^^RaZiEl^^ >From: "Persuter" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject:

RE: [hlcoders] hgrunt code

2002-02-20 Thread Persuter
to:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Lee Shaw > Sent: Wednesday, February 20, 2002 9:14 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] hgrunt code > > i've been tryin to merge the CTalkMonster follow code into the > CSquadMonster > code but i just ke

Re: [hlcoders] hgrunt code

2002-02-20 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] You can't just throw the code together and hope it works, C++ doesn't work that way. By merging I mean taking the base code then modifying it to fit into the CSquadMonster code. I can't really explain this step by step.. it would take ages. ~G

Re: [hlcoders] hgrunt code

2002-02-20 Thread Lee Shaw
-Life\SourceCode\dlls\talkmonster.h(164) : warning C4200: nonstandard extension used : zero-sized array in struct/union C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(165) : error C2229: class 'CTalkMonster' has an illegal zero-sized array Error executing cl.exe. n e 1 no how i ca

RE: [hlcoders] hgrunt code

2002-02-19 Thread Persuter
Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Lee Shaw > Sent: Tuesday, February 19, 2002 5:34 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] hgrunt code > > > > does any one no how i can add a follow code to the hgrunt

Re: [hlcoders] hgrunt code

2002-02-19 Thread Christopher McArthur
amond" pattern. * / \ * * \ / * Anyway, if thats not what you were referring to, then nevermind ;) - Original Message - From: "Reedbeta" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 19, 2002 6:45 PM Sub

Re: [hlcoders] hgrunt code

2002-02-19 Thread Reedbeta
>You could also merge the CTalkMonster follow code into the CSquadMonster code. Two words: multipleinheritance! MUAHAHAHAHAHAH! It's evil! --Reedbeta __ Do You Yahoo!? Yahoo! Sports - Coverage of the 2002 Olympic Games http://sports.yahoo.c

Re: [hlcoders] hgrunt code

2002-02-19 Thread Tim Holt
Check out the Spirit of Half-Life code. I don't think he'll let grunts follow you, but he's got some code in there to modify behaviour of any monster to behave as another type of monster. Someone suggested this very behaviour in a generic way on the author's forum a while back - the idea of bei

Re: [hlcoders] hgrunt code

2002-02-19 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Well, the simplest option would be to make hgrunts "TalkMonsters" not "SquadMonsters" but then they would lose their ability to work together. You could also merge the CTalkMonster follow code into the CSquadMonster code. ~Ghoul ___

[hlcoders] hgrunt code

2002-02-19 Thread Lee Shaw
does any one no how i can add a follow code to the hgrunt code? as i have been trying to do it for a while now but can't work it out, i've looked for some tuts on it but can't find n e 1 if n e 1 could help it would be a great help cheers ^^RaZiEl^^ ___