I Think HLRALLY has this same problem;
Both of us use custom hulls for the players, and inside win32 hlds and win32
hl client hulls collide properly; but in hlds_l clipping is wrong, even with
doing all overriding inside gethullbounds, and even going through the map to
force hull sizes. It seems like the Linux build doesn't match the same
functionality or something, and this is very important; especially for prone
:/

Can someone please look into this?


-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com


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