mit you hit
as something which must be raised.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Monday, August 01, 2005 12:44 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] increasing the vertex buffer size
Realistical
I'll do you a favor, and up the verts in cst and do a
1.0.2 relase - of course, i will have to test it, and
that can take upto a week - www.zhlt.tk will have the
updated version
Adam
--- Spektre <[EMAIL PROTECTED]> wrote:
> Realistically, you should never need more than that
> many verts in a ma
Realistically, you should never need more than that many verts in a map.
If you have that many vertices in a map, it's time to consider changing
some of your brush geometry into model geometry. That's a good place to
start optimizing.
Ben Davison wrote:
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Optmize your map.
On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]> wrote:
>
> i was testing a rather large map and i came upon a
> crash. i got the error msg: "Too many verts for a
> dynamic vertex buffer (33114>32768) Tell a programmer
> to up VER
i was testing a rather large map and i came upon a
crash. i got the error msg: "Too many verts for a
dynamic vertex buffer (33114>32768) Tell a programmer
to up VERTEX_BUFFER_SIZE."
problem is... there is no VERTEX_BUFFER_SIZE to be
found. i think the code that the msg is referencing is
not part o
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