Re: [hlcoders] 2 questions

2005-05-07 Thread Andrew (British_Bomber)
Your team menu might be a simple issue of taking a look at the numbers define for TEAM_SPECTATOR and such. do a search for that. If you set your first button to do jointeam and then it gave the number 1 then you might have TEAM_SPECTATOR defined as 1 where as TEAM_REBEL and TEAM_COMBINE or whatev

RE: [hlcoders] 2 questions

2005-05-06 Thread Adam \"amckern\" Mckern
essage- > From: Matthew Kelley [mailto:[EMAIL PROTECTED] > Sent: May 6, 2005 10:22 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] 2 questions > > Okay well I'll continue to poke around the SDK... > > However, about the first question, you s

RE: [hlcoders] 2 questions

2005-05-06 Thread Tony \"omega\" Sergi
If it doesn't show up right away, do "heartbeat" in the console after you set sv_lan to 0. -Original Message- From: Matthew Kelley [mailto:[EMAIL PROTECTED] Sent: May 6, 2005 10:22 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] 2 questions Okay well I'

Re: [hlcoders] 2 questions

2005-05-06 Thread Matthew Kelley
Okay well I'll continue to poke around the SDK... However, about the first question, you say it is common with all 3rd party mods? Does this mean there is no way to host an interenet game with my mod? On 5/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > the second is common with all 3rd pa

Re: [hlcoders] 2 questions

2005-05-05 Thread Adam \"amckern\" Mckern
the second is common with all 3rd party mods the first, would have to go to a more experinced programer, i know the map complie tools, but thats it Adam --- Matthew Kelley <[EMAIL PROTECTED]> wrote: > Hello I'm sure you still rememeber me. First I just > wanted to clear my > self from looking l