[mailto:[EMAIL PROTECTED] On Behalf Of Jason Houston
Sent: 24 February 2006 13:28
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animation issues
--
[ Picked text/plain from multipart/alternative ] It's nothing to do with the
model, the blank SDK does it(that's what you are us
--
[ Picked text/plain from multipart/alternative ]
It's nothing to do with the model, the blank SDK does it(that's what you are
using isn't it?). When I was stuffing about with that SDK, I ported some old
HL1 models from my first mod to it, the shotgun had the wierd animation
skipping problem stil
n.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: 23 February 2006 23:54
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Animation issues
--
[ Picked text/plain from multipart/alternative ] When you are compiling the
models
--
[ Picked text/plain from multipart/alternative ]
When you are compiling the models, the smd's..do they have names such as
Fire.smd Fire01.smd Fire02.smd and so on. Now, are you sure that
the file has animations set to these? Otherwise, it would play lets say,
Fire.Smd's animation which is the co
4 matches
Mail list logo