RE: [hlcoders] HLTV Scoreboard

2003-03-18 Thread Mazor
Lol, its ok, I understood it. -Cale -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of omega Sent: Monday, March 17, 2003 7:38 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV Scoreboard Wow, that was WELL written. *rolleyes* -omega Frontline Force

RE: [hlcoders] HLTV Scoreboard

2003-03-17 Thread omega
Wow, that was WELL written. *rolleyes* -omega Frontline Force - http://www.frontlineforce.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of omega Sent: March 17, 2003 4:53 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV Scoreboard You can&#

RE: [hlcoders] HLTV Scoreboard

2003-03-17 Thread omega
You can't send messages directly to spectators. Spectators don't register as clients at all (ie: gamerules, inithud, clientconnect etc aren't called whatsoever) I still haven't figured out a way to correctly update information when its needed. I did a little bit of a hack, that kind of works; I mad

Re: [hlcoders] HLTV Scoreboard

2003-03-17 Thread MoD
I think that might have something to do with the way HLTV P. registers itself as a "player". If you find a solution though, make sure VALVe gets it into 1.1.1.1. :> -- MoD Always @ your service - Original Message - From: "Mazor" <[EMAIL PROTECTED]> To: <[EMAIL PROTEC