Re: [hlcoders] Hitting a weapon p model

2001-11-21 Thread omega
n the client with the cdll command GetViewModel. -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: "Georges Giroux" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 21, 2001 1:12 AM Subject: RE: [hlcoder

Re: [hlcoders] Hitting a weapon p model

2001-11-20 Thread _Phantom_
27;m too tired atm to look for myself as I'm about to wander to bed) Hope that helps, and good luck with it :) - Original Message - From: "Georges Giroux" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 21, 2001 6:12 AM Subject: RE: [hlcoders] H

RE: [hlcoders] Hitting a weapon p model

2001-11-20 Thread Georges Giroux
o:[EMAIL PROTECTED]]On Behalf Of Reedbeta Sent: Tuesday, November 20, 2001 12:07 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Hitting a weapon p model I'd advise you to start looking at the Deploy functions of weapons. These are the only places where their p-models are referenced in the w

RE: [hlcoders] Hitting a weapon p model

2001-11-19 Thread Reedbeta
: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Hitting a weapon p model > > > No...as David just explained, it's because the p-model isn't represented by > an > entity (like v-model and w-model are), it's just tacked onto the player > model > during the r

Re: [hlcoders] Hitting a weapon p model

2001-11-19 Thread Giroux Georges
eline or tracehull. Really strange...any ideas? Georges - Original Message - From: "Gareth Llewellyn" <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> To: <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> Sent: Monday, November 19, 2001 1:59 PM Subject: Re: [hlc

RE: [hlcoders] Hitting a weapon p model

2001-11-19 Thread Georges Giroux
things like weapon switching. Georges -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta Sent: Monday, November 19, 2001 7:06 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hitting a weapon p model No...as David just explained, it's because

Re: [hlcoders] Hitting a weapon p model

2001-11-19 Thread Reedbeta
No...as David just explained, it's because the p-model isn't represented by an entity (like v-model and w-model are), it's just tacked onto the player model during the render process. So you really can't hit it without making some major changes to the weapon system. But those changes are quite p

RE: [hlcoders] Hitting a weapon p model

2001-11-19 Thread David Flor
No, it's not readily possible because the model isn't physically there; i's added in during the render process and not part of the "world". The weapon's hit boxes are not processed by the engine. Tnx & Rgds... David "Nighthawk" Flor ( [EMAIL PROTECTED] ) Lead Programmer, "The Opera" - http://oper

Re: [hlcoders] Hitting a weapon p model

2001-11-19 Thread Gareth Llewellyn
Urm, I may be wrong, but does the problem lie with the hitboxes on the P weapon? Gareth Llewellyn InNeedOfTherepy -Project Leader -Lead Coder -Lead Mapper Half-Life The Beginning www.HLTB.co.uk ___ To unsubscribe, edit your list preferences, or view th