n the client with
the cdll command GetViewModel.
-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: "Georges Giroux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 21, 2001 1:12 AM
Subject: RE: [hlcoder
27;m
too tired atm to look for myself as I'm about to wander to bed)
Hope that helps, and good luck with it :)
- Original Message -
From: "Georges Giroux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 21, 2001 6:12 AM
Subject: RE: [hlcoders] H
o:[EMAIL PROTECTED]]On Behalf Of Reedbeta
Sent: Tuesday, November 20, 2001 12:07 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitting a weapon p model
I'd advise you to start looking at the Deploy functions of weapons. These
are
the only places where their p-models are referenced in the w
: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Hitting a weapon p model
>
>
> No...as David just explained, it's because the p-model isn't represented by
> an
> entity (like v-model and w-model are), it's just tacked onto the player
> model
> during the r
eline or
tracehull. Really strange...any ideas?
Georges
- Original Message -
From: "Gareth Llewellyn" <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
To: <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
Sent: Monday, November 19, 2001 1:59 PM
Subject: Re: [hlc
things like weapon switching.
Georges
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Reedbeta
Sent: Monday, November 19, 2001 7:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitting a weapon p model
No...as David just explained, it's because
No...as David just explained, it's because the p-model isn't represented by an
entity (like v-model and w-model are), it's just tacked onto the player model
during the render process. So you really can't hit it without making some
major changes to the weapon system. But those changes are quite p
No, it's not readily possible because the model isn't physically there;
i's added in during the render process and not part of the "world". The
weapon's hit boxes are not processed by the engine.
Tnx & Rgds...
David "Nighthawk" Flor ( [EMAIL PROTECTED] )
Lead Programmer, "The Opera" - http://oper
Urm, I may be wrong, but does the problem lie with the hitboxes on the P
weapon?
Gareth Llewellyn
InNeedOfTherepy
-Project Leader
-Lead Coder
-Lead Mapper
Half-Life The Beginning
www.HLTB.co.uk
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