RE: [hlcoders] IPhysicsObject, client-side

2005-12-20 Thread John Sheu
valvesoftware.com > Subject: Re: [hlcoders] IPhysicsObject, client-side > > -- > [ Picked text/plain from multipart/alternative ] > this problem probably explains why player-physics interactions are so > jittery...the client should get the velocity networked to them and simulate > it &g

RE: [hlcoders] IPhysicsObject, client-side

2005-12-20 Thread Tony \"omega\" Sergi
: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] IPhysicsObject, client-side -- [ Picked text/plain from multipart/alternative ] this problem probably explains why player-physics interactions are so jittery...the client should get the velocity networked to them and simulate it On 12/20/05, John

Re: [hlcoders] IPhysicsObject, client-side

2005-12-20 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] this problem probably explains why player-physics interactions are so jittery...the client should get the velocity networked to them and simulate it On 12/20/05, John Sheu <[EMAIL PROTECTED]> wrote: > > I'm having some trouble trying to grab the