Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
Okay.  Yea I have the z-twist to, I mentioned it in the original letter.   - Original Message - From: Dynerman David M Sent: Saturday, December 08, 2001 4:45 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun   Yup, this is just considered the z axis. Y axis is up and

RE: [hlcoders] Joystick Fun

2001-12-08 Thread Dynerman David M
axis.   david   -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 08, 2001 5:21 AM To: HLCoders Subject: Re: [hlcoders] Joystick Fun   Oh, okay.   - Original Message - From: Neale Roberts Sent: Saturday, December 08,

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
Oh, okay.   - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun  It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Me

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Neale Roberts
It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 08, 2001 10:03 AM Subject: Re: [hlcoders] Joystick Fun Not quite.  The

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
reference code I assume?>> Lakario>> - Original Message -> From: botman> Sent: Friday, December 07, 2001 12:11 PM> To: [EMAIL PROTECTED]> Subject: Re: [hlcoders] Joystick Fun>> > Okay, i think you may have mis-understood (or maybe me).  I need to code> on

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Reedbeta
e > reference code I assume? > > Lakario > > - Original Message - > From: botman > Sent: Friday, December 07, 2001 12:11 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Joystick Fun > > > Okay, i think you may have mis-understood (or maybe me). I

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
  Thanks :) - Original Message - From: Simon Street Sent: Friday, December 07, 2001 7:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun  The throttle, usually the z axis.Thats all I can add to this conversationHave fun-Original Message-From: [EMAIL PROTECTED][mailto

RE: [hlcoders] Joystick Fun

2001-12-07 Thread Simon Street
The throttle, usually the z axis. Thats all I can add to this conversation Have fun -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: 07 December 2001 23:06 To: HLCoders Subject: Re: [hlcoders] Joystick Fun Hmm maybe I am not makign

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
in HL?   Lakario   - Original Message - From: botman Sent: Friday, December 07, 2001 6:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun  > So for that dial thingy I should probably just search the msdn for thereference> code I assume?>> LakarioIf by "dial thi

Re: [hlcoders] Joystick Fun

2001-12-07 Thread botman
> So for that dial thingy I should probably just search the msdn for the reference > code I assume? > > Lakario If by "dial thingy" you mean the potentiometer inside the joystick, then no, MSDN won't tell you anything about the way the potentiometer works. The joystick works by adjusting the se

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
Thank you, thank you.   So for that dial thingy I should probably just search the msdn for the reference code I assume?   Lakario   - Original Message - From: botman Sent: Friday, December 07, 2001 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun  > Okay, i think

Re: [hlcoders] Joystick Fun

2001-12-07 Thread botman
> Okay, i think you may have mis-understood (or maybe me). I need to code on that > dial somehow and I don't know where to start since the data input style is different > than a key. > > -Lak Look through the code. The joystick code (IN_ReadJoystick) uses joyGetPosEx (see the MSDN info for deta

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
ECTED] Subject: Re: [hlcoders] Joystick Fun  > I have a few questions about coding a joystick into a mod.  If you haveever played> Flight Simulator by MS or any other good ones you'll know that you can usethe dial> found on most joysticks to control your speed.  Well in the mod I amresear

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
Thanks Botman   - Original Message - From: botman Sent: Thursday, December 06, 2001 5:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun  > I have a few questions about coding a joystick into a mod.  If you haveever played> Flight Simulator by MS or any other goo

Re: [hlcoders] Joystick Fun

2001-12-06 Thread botman
> I have a few questions about coding a joystick into a mod. If you have ever played > Flight Simulator by MS or any other good ones you'll know that you can use the dial > found on most joysticks to control your speed. Well in the mod I am researching > this for you fly an airplane and I would