Okay. Yea I have the z-twist to, I mentioned it in the original letter. - Original Message - From: Dynerman David M Sent: Saturday, December 08, 2001 4:45 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun Yup, this is just considered the z axis. Y axis is up and
axis.
david
-Original Message-
From: Nathan Taylor
[mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 08, 2001
5:21 AM
To: HLCoders
Subject: Re: [hlcoders] Joystick
Fun
Oh, okay.
- Original Message -
From: Neale
Roberts
Sent: Saturday,
December 08,
Oh, okay. - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Me
It works just like an ordinary joystick axis though,
except it's not sprung to return to centre.
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Saturday, December 08, 2001 10:03
AM
Subject: Re: [hlcoders] Joystick
Fun
Not quite. The
reference code I assume?>> Lakario>> - Original Message -> From: botman> Sent: Friday, December 07, 2001 12:11 PM> To: [EMAIL PROTECTED]> Subject: Re: [hlcoders] Joystick Fun>> > Okay, i think you may have mis-understood (or maybe me). I need to code> on
e
> reference code I assume?
>
> Lakario
>
> - Original Message -
> From: botman
> Sent: Friday, December 07, 2001 12:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Joystick Fun
>
> > Okay, i think you may have mis-understood (or maybe me). I
Thanks :) - Original Message - From: Simon Street Sent: Friday, December 07, 2001 7:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun The throttle, usually the z axis.Thats all I can add to this conversationHave fun-Original Message-From: [EMAIL PROTECTED][mailto
The throttle, usually the z axis.
Thats all I can add to this conversation
Have fun
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: 07 December 2001 23:06
To: HLCoders
Subject: Re: [hlcoders] Joystick Fun
Hmm maybe I am not makign
in HL? Lakario - Original Message - From: botman Sent: Friday, December 07, 2001 6:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun > So for that dial thingy I should probably just search the msdn for thereference> code I assume?>> LakarioIf by "dial thi
> So for that dial thingy I should probably just search the msdn for the
reference
> code I assume?
>
> Lakario
If by "dial thingy" you mean the potentiometer inside the joystick, then no,
MSDN won't tell you anything about the way the potentiometer works.
The joystick works by adjusting the se
Thank you, thank you. So for that dial thingy I should probably just search the msdn for the reference code I assume? Lakario - Original Message - From: botman Sent: Friday, December 07, 2001 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun > Okay, i think
> Okay, i think you may have mis-understood (or maybe me). I need to code
on that
> dial somehow and I don't know where to start since the data input style is
different
> than a key.
>
> -Lak
Look through the code. The joystick code (IN_ReadJoystick) uses joyGetPosEx
(see the MSDN info for deta
ECTED] Subject: Re: [hlcoders] Joystick Fun > I have a few questions about coding a joystick into a mod. If you haveever played> Flight Simulator by MS or any other good ones you'll know that you can usethe dial> found on most joysticks to control your speed. Well in the mod I amresear
Thanks Botman - Original Message - From: botman Sent: Thursday, December 06, 2001 5:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun > I have a few questions about coding a joystick into a mod. If you haveever played> Flight Simulator by MS or any other goo
> I have a few questions about coding a joystick into a mod. If you have
ever played
> Flight Simulator by MS or any other good ones you'll know that you can use
the dial
> found on most joysticks to control your speed. Well in the mod I am
researching
> this for you fly an airplane and I would
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