Does anyone know what would be cause the server to be getting
stuck on the sword model and how I could fix this?
It sounds like you've got collisions enabled between the sword's bone
followers and the player. The simplest way to fix this is to call
SetOwnerEntity() on each of the bone
It sounds like you've got collisions enabled between the sword's bone
followers and the player. The simplest way to fix this is to call
SetOwnerEntity() on each of the bone followers and set the player as
the owner of them.
Yup that was it, it's working fine now (or at least the player can
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