Re: [hlcoders] RE: Because forks are fun!

2005-02-20 Thread \E.T.\ - Apparition Developper
Talking that HL 2 is new engine from the scratch is just marketing buzz, personally I think that at it's core it's still Q1. Why? This is what I found out: Read here about license http://www.gamespot.com/features/halflife_final/part22.html Read here about current Half Life 1 implemntation

Re: [hlcoders] RE: Because forks are fun!

2005-02-20 Thread tei
GREAT article, ET. Very informative ! :D E.T. - Apparition Developper wrote: [..] Half Life 1 seems like Quake 1 engine core with pluggable renderers (SW/HW/D3D) implemented in similar way like NPRQuake (http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/) which together form raw world engine.

RE: [hlcoders] RE: Because forks are fun!

2005-02-20 Thread Tony \omega\ Sergi
:[EMAIL PROTECTED] Sent: February 19, 2005 10:23 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] RE: Because forks are fun! Was the Source engine built on the Q1 engine Michael? I though it was just the naming schemes and class setup were similar in design but the acctual engine

RE: [hlcoders] RE: Because forks are fun!

2005-02-20 Thread Tony \omega\ Sergi
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] RE: Because forks are fun! There are still remaining bits of Quake 1 scaterred trough all the Half-Life 1/2. For example .qc file script used for model compiling (maybe in early stages studiomdl used parts of QuakeC parser)(BOTH); BSP file

Re: [hlcoders] RE: Because forks are fun!

2005-02-19 Thread British_Bomber
Was the Source engine built on the Q1 engine Michael? I though it was just the naming schemes and class setup were similar in design but the acctual engine was different. Hmm clever how they ported the Q1 engine all the way up to DX9 standards. Does id know about this aswell? They must be

Re: [hlcoders] RE: Because forks are fun!

2005-02-19 Thread Draco
The engine is new, but if something worked in Q1 Valve might have decided to keep it. Note that it would be something very minor, and have most of it changed. -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] RE: Because forks are fun!

2005-02-19 Thread Hasan Aljudy
zt! I'm sorry, but that's the wrong answer. Next contestant please! BZZZT The source engine was build from the ground up by valve. On Fri, 18 Feb 2005 22:00:10 -0800, Michael Hobson [EMAIL PROTECTED] wrote: At 09:28 PM 2/18/2005,

RE: [hlcoders] RE: Because forks are fun!

2005-02-18 Thread Jay Stelly
Is Source DX7 compatible only so it can someday be ported to X-BOX? (Question from one of my mod members) Source supports DX7 because lots of people had dx7 cards in the various steam hardware surveys we did (GF2, GF2MX, GF4MX, the original Radeon). Also, XBOX is dx8. Jay

Re: [hlcoders] RE: Because forks are fun!

2005-02-18 Thread Michael Hobson
At 09:28 PM 2/18/2005, Imperio59 wrote: In theory, Source isn't even related to Quake, since it is a new engine built from the ground up by Valve. It is not even related to HL1, besides the actual look and feel and class design that mimics HL1's, but is totally different under the hood ;)