Re: [hlcoders] Re: NPC Animation Latency...

2007-12-03 Thread Christopher Harris
That did not help much. Now the pose parameters appear to be stuck at a single value and unchanged. I assume because there is no npc animation code on the client. The only C_AI_BaseNPC is a few minor things. Chris - Original Message - From: "Andrew Watkins" <[EMAIL PROTECTED]> To: Sent:

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-04 Thread Maurino Berry
Hey there.. the default NPC jitter can be fixed with this : line 1920 of c_baseentity if (!IsSelfAnimating()) to if(IsSelfAnimating()) Although I think you can remove it entirely as this ended up having adverse effects when trying to actually do self animating entities (like properly predicting

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-04 Thread Christopher Harris
, 2007 9:16 PM Subject: Re: [hlcoders] Re: NPC Animation Latency... Hey there.. the default NPC jitter can be fixed with this : line 1920 of c_baseentity if (!IsSelfAnimating()) to if(IsSelfAnimating()) Although I think you can remove it entirely as this ended up having adverse effects when

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Christopher Harris
ng()) doesn't work, simply if(IsSelfAnimating()) does it just for me fine! Not looked into player effects yet, though. Andrew Message: 5 From: "Christopher Harris" <[EMAIL PROTECTED]> To: Subject: Re: [hlcoders] Re: NPC Animation Latency... Date: Tue, 4 Dec 2007 23:15:20 -0500

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Paul Peloski
st.valvesoftware.com > >> > >> Didn't seem to do much. > >> > >> I tried net_fakelag 25 and it did look perfect. But I don't think > having > >> a > >> mod running listen servers with fake lag is a smart move. > >

RE: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Spencer 'voogru' MacDonald
PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: NPC Animation Latency... -- [ Picked text/plain from multipart/alternative ] I reported this bug and the fix 8/8/*2006*. More than a year ago. And it's still in the shipping SDK and someone is still encountering it at least on

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-06 Thread Christopher Harris
encer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Wednesday, December 05, 2007 8:14 PM Subject: RE: [hlcoders] Re: NPC Animation Latency... You know what'd be cool? HL2 SDK on SVN, and as code patches get put in, we get access to the updates on the fly.

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-06 Thread Christopher Harris
ember 06, 2007 9:17 PM Subject: Re: [hlcoders] Re: NPC Animation Latency... The problem is its very expensive though. I may try overriding the IsSelfAnimating functions of my client npc and vehicle classes to return false and see if that works better. In testing with 3 players and only a few np