RE: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Ben Everett
lto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio Sent: Wednesday, March 21, 2007 11:52 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SpawnSpecificGibs() Any pointers on what flags? I have already tried VPHYSICS collision flag and solid flags... Seem to make no difference. With the bull

Re: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Mukkan Yhtio
Any pointers on what flags? I have already tried VPHYSICS collision flag and solid flags... Seem to make no difference. With the bullet code; I assume what your saying is I could use the TraceBullet to check if it has collided with the model; but if it has then what shall I do? Some how tell the

RE: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Ben Everett
In the Cgib::Spawn function you can change the AddSolidFlags and SetCollisionGroup flags. You can also modify your bullet collision code to affect that collision group (as it may be ignoring it now). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Y