lto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio
Sent: Wednesday, March 21, 2007 11:52 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SpawnSpecificGibs()
Any pointers on what flags? I have already tried VPHYSICS collision flag
and solid flags... Seem to make no difference.
With the bull
Any pointers on what flags? I have already tried VPHYSICS collision flag
and solid flags... Seem to make no difference.
With the bullet code; I assume what your saying is I could use the
TraceBullet to check if it has collided with the model; but if it has
then what shall I do? Some how tell the
In the Cgib::Spawn function you can change the AddSolidFlags and
SetCollisionGroup flags. You can also modify your bullet collision code to
affect that collision group (as it may be ignoring it now).
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[mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Y
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