Re: [hlcoders] Understanding the AI

2002-06-15 Thread Cortex
ED]> Sent: Friday, June 14, 2002 11:24 PM Subject: RE: [hlcoders] Understanding the AI | The entire schedule system is described here (warning, self-pimpage): | http://hlpp.telefragged.com/tuts/ai-description.html | | Deepflame has an AI tutorial in three parts | http://hlpp.telefragged.c

RE: [hlcoders] Understanding the AI

2002-06-14 Thread Persuter
ED]] On Behalf Of botman > Sent: Friday, June 14, 2002 5:12 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Understanding the AI > > > OK, I'm kind of ashamed to write something like this but here goes. > > > > Can anybody explain the AI for me? Are there an

Re: [hlcoders] Understanding the AI

2002-06-14 Thread botman
> OK, I'm kind of ashamed to write something like this but here goes. > > Can anybody explain the AI for me? Are there any tutorials related to it? It helps to look at the methods (functions) in the CBaseMonster and CSquadMonster classes (basemonster.h and squadmonster.h). This will give you an