ED]>
Sent: Friday, June 14, 2002 11:24 PM
Subject: RE: [hlcoders] Understanding the AI
| The entire schedule system is described here (warning, self-pimpage):
| http://hlpp.telefragged.com/tuts/ai-description.html
|
| Deepflame has an AI tutorial in three parts
| http://hlpp.telefragged.c
ED]] On Behalf Of botman
> Sent: Friday, June 14, 2002 5:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Understanding the AI
>
> > OK, I'm kind of ashamed to write something like this but here goes.
> >
> > Can anybody explain the AI for me? Are there an
> OK, I'm kind of ashamed to write something like this but here goes.
>
> Can anybody explain the AI for me? Are there any tutorials related to it?
It helps to look at the methods (functions) in the CBaseMonster and
CSquadMonster classes (basemonster.h and squadmonster.h). This will give
you an
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