Re: [hlcoders] Valve's Zoom Function

2005-01-22 Thread Hasan Aljudy
if we were looking in the server code, start looking in the client code. On Sat, 22 Jan 2005 18:00:33 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > Ok when you press Z it invokes +zoom function. It has a fuzzy circular > blackout around the outside of the screen as it zooms in. How do they d

RE: [hlcoders] Valve's Zoom Function

2005-01-22 Thread Adrian Finol
CHudZoom in cl_dll\hl2_hud\hud_zoom.cpp is what you're looking for. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Nelson Sent: Saturday, January 22, 2005 3:01 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Valve's Zoom Function Ok when

Re: [hlcoders] Valve's Zoom Function

2005-01-22 Thread Ben Davison
Maybe something in the hud animations.txt? On Sat, 22 Jan 2005 15:23:39 -0800 (PST), Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > i personaly dont know, but try doing a project wide > search ( ctrl+shift+f ) on the zoom cvar > > Thats how i normaly find something, it would most > likely be in

Re: [hlcoders] Valve's Zoom Function

2005-01-22 Thread Adam \"amckern\" Mckern
i personaly dont know, but try doing a project wide search ( ctrl+shift+f ) on the zoom cvar Thats how i normaly find something, it would most likely be in the hud section of the code, as it works with, or with out the suit --- David Nelson <[EMAIL PROTECTED]> wrote: > Ok when you press Z it inv