mming'
Subject: Re: [hlcoders] Decals and Viewmodels
Yes, and it looks fines on some models, This one even when in animation it
is turned perpendicular to the camera can't tell. The only issue in this
picture is that the vertices appears to hang over the edges of the model on
the le
ECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer
Sent: Thursday, October 09, 2008 4:39 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decals and Viewmodels
Are you trying to render some blood decals on this baby or something? I
personally would make a couple separate
Are you trying to render some blood decals on this baby or something? I
personally would make a couple separate skins with blood on them and random
them. What you are trying to do might be out of our grasp unfortunately.
Sorry I couldn't be of more assistance.
On Wed, Oct 8, 2008 at 8:32 PM, Chri
I did a little more research and it seems the problem may be more with
needing some form of a scale factor when adding a decal, because on the
viewmodel you will see that the vertices for the decals are huge. It is so
huge that it doesn't even attempt to factor in some of the finer nuances in
the m
Best to bring this up on the mappers list, or on a
website like interlopers.
Adam
--- Nick <[EMAIL PROTECTED]> wrote:
> I think this is a feature.
>
> On 9/1/07, Tim Baker <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/a
I think this is a feature.
On 9/1/07, Tim Baker <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I ported the HL1 mod Heart of Evil to the Source engine.
> This is based on the single-player SDK code.
>
> When a map
Client dll:
#include "r_efx.h"
void IN_ClearDecals(void)
{
for ( int x = 0; x < (int)CVAR_GET_FLOAT( "r_decals" ); x++ )
gEngfuncs.pEfxAPI->R_DecalRemoveAll ( x );
}
that's a function I use for any-time decal clearing, just use it via a
message to make it clear when you wa
gEngfuncs.pEfxAPI->R_DecalRemoveAll ( int i );
The name is missleading, since it doesn't remove all decals but one. So you
want to do something like this:
for ( int i = 0; i < (int)CVAR_GET_FLOAT( "r_decals" ); i++ )
gEngfuncs.pEfxAPI->R_DecalRemoveAll ( i );
If you don't have the l
8 matches
Mail list logo